Da: HPB-Red, Dallas, TX, U.S.A.
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: Basi6 International, Irving, TX, U.S.A.
Condizione: Brand New. New. US edition. Excellent Customer Service.
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: SMASS Sellers, IRVING, TX, U.S.A.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Da: Majestic Books, Hounslow, Regno Unito
EUR 68,71
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 68,74
Quantità: 19 disponibili
Aggiungi al carrelloCondizione: new.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: ALLBOOKS1, Direk, SA, Australia
EUR 81,72
Quantità: 8 disponibili
Aggiungi al carrelloBrand new book. Fast ship. Please provide full street address as we are not able to ship to P O box address.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 69,43
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New.
Editore: Elsevier Science & Technology, San Francisco, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Lingua: Inglese
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the students professor as opposed to the professional with prior graphics experience.Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 70,40
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 74,28
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Revaluation Books, Exeter, Regno Unito
EUR 74,12
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 350 pages. 9.25x7.56x0.94 inches. In Stock.
Da: Chiron Media, Wallingford, Regno Unito
EUR 71,39
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 78,94
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 85,78
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. 2024. 1st Edition. paperback. . . . . .
Editore: Elsevier Science & Technology, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Lingua: Inglese
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 80,17
Quantità: 15 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. 860.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2024. 1st Edition. paperback. . . . . . Books ship from the US and Ireland.
Editore: Elsevier Science and Technology, US, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Lingua: Inglese
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 117,19
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience.Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!
Editore: Elsevier Science & Technology, San Francisco, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 75,35
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the students professor as opposed to the professional with prior graphics experience.Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: UK BOOKS STORE, London, LONDO, Regno Unito
EUR 117,68
Quantità: 14 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 7-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.
EUR 81,80
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Provides a complete course package, leading to the actual development of a publishable final project gamePresents the first virtual reality textbook that combines tools and underlying fundamentalsMinimizes required starting time fo.
Editore: Elsevier Science & Technology, San Francisco, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 119,69
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the students professor as opposed to the professional with prior graphics experience.Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing! Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Editore: Elsevier Science and Technology, US, 2024
ISBN 10: 0443140367 ISBN 13: 9780443140365
Lingua: Inglese
Da: Rarewaves.com UK, London, Regno Unito
EUR 106,11
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A Practical Introduction to Virtual Reality: From Concepts to Executables is written for the undergraduate computer science student taking a course in virtual reality. This tutorial-based text is organized so that by the end of the semester students will have created their first VR game, including sound and various interactions. The materials are written from the position of the student and the student's professor as opposed to the professional with prior graphics experience.Beginning with an introductory chapter covering the ten universal basics necessary for VR coding, the book moves on to such topics as putting together a VR set-up, creating Heads Up displays, building scene trees, learning how to import 3D models and animations, lighting and audio, and more, until by the end of the book, students will have a final project game ready for beta testing and publishing!