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  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2020

    1800203381 / 9781800203389

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Molto buono

    EUR 11,84

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    Quantità: 1 disponibile

    Paperback. Condizione: Very Good. Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you?ve quickly got to grips with the fundamentals of Unity game development, you?ll create a collection, a twin-stick shooter, and a 2D adventure game. You?ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.…

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2020

    1800203381 / 9781800203389

    • Brossura

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Molto buono

    EUR 13,68

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    Paperback. Condizione: Very Good. Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way Key Features Gain a high-level overview of the Unity game engine while building your own games portfolio Discover best practices for implementing game animation, game physics, shaders, and effects Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents Book DescriptionThe Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions. The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you?ve quickly got to grips with the fundamentals of Unity game development, you?ll create a collection, a twin-stick shooter, and a 2D adventure game. You?ll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development. By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What you will learn Learn the fundamentals of game development, including GameObjects, components, and scenes Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games Handle player controls and input functionality for your Unity games Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents Create virtual and augmented reality games using UnityVR and AR Foundation Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games Who this book is forIf you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.…

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East

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    Condizione: good. Book is in good condition and may include underlining highlighting and minimal wear. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: 3Brothers Bookstore, Egg harbor township, NJ, U.S.A.3Brothers Bookstore

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    Condizione: very_good. Cover may have light wear, pages in very good condition and binding is sturdy; may have other light shelf wear or creases. May have notes or highlighting.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condizione: Usato - Buono

    EUR 11,84

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    paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: Goodwill Books, Hillsboro, OR, U.S.A.Goodwill Books

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  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: HPB Inc., Dallas, TX, U.S.A.HPB Inc.

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    Condizione: Usato - Molto buono

    EUR 13,78

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    paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2020

    1800203381 / 9781800203389

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    Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condizione: Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: Gardner's Used Books, Inc., Tulsa, OK, U.S.A.Gardner's Used Books, Inc.

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    paperback. Condizione: Good. Good condition. Pages are clean. Minor cover lifting and spine bending. Some corner creases. BOOK ONLY NO ACCESS CODES OR CDS. Tulsa's largest used bookstore. Located on South Mingo Road since 1991. No-hassle return policy if not completely satisfied.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    paperback. Condizione: New. 3rd ed. Ships in a BOX from Central Missouri! UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).

  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2020

    1800203381 / 9781800203389

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: New. pp. 676 3rd edition.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Condizione: Usato - Molto buono

    EUR 199,90

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    Softcover. Condizione: gut. 2020. Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reali In englischer Sprache. pages.

  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2020

    1800203381 / 9781800203389

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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  • Lingua: Inglese

    Editore: Packt Publishing, Limited, 2020

    1800203381 / 9781800203389

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: New. PRINT ON DEMAND pp. 676.

  • Lingua: Inglese

    Editore: Packt Publishing 2020-09, 2020

    1800203381 / 9781800203389

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, 2020

    1800203381 / 9781800203389

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 124,92

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective wayKey Features:Gain a high-level overview of the Unity game engine while building your own games portfolioDiscover best practices for implementing game animation, game physics, shaders, and effectsCreate fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agentsBook Description:The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once you've quickly got to grips with the fundamentals of Unity game development, you'll create a collection, a twin-stick shooter, and a 2D adventure game. You'll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.By the end of the book, you'll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. You'll also be able to create several real-world projects to add to your professional game development portfolio.What You Will Learn:Learn the fundamentals of game development, including GameObjects, components, and scenesDevelop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D gamesHandle player controls and input functionality for your Unity gamesImplement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-AgentsCreate virtual and augmented reality games using UnityVR and AR FoundationExplore the cutting-edge features of Unity 2020 and how they can be used to improve your gamesWho this book is for:If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.…

  • Altre immagini

    Lingua: Inglese

    Editore: Packt Publishing, 2020

    1800203381 / 9781800203389

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    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 101,05

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Unity 2020 By Example - Third Edition | A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch | Robert Wells | Taschenbuch | Kartoniert / Broschiert | Englisch | 2020 | Packt Publishing | EAN 9781800203389 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…