Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
paperback. Condizione: Very Good. Bk&CD Rom. Used - Very Good.
paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority!
Condizione: good. Fast & Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Lingua: Inglese
Editore: Indianapolis, IN: SAMS, 1999, Indianapolis, IN, 1999
ISBN 10: 0672313618 ISBN 13: 9780672313615
Da: Cassidy's Bookstore, San Marcos, CA, U.S.A.
Prima edizione
Soft cover. Condizione: Good. No Jacket. First Edition. Soft Cover. Good/No Jacket. First Edition. Textbook. Fundamentals of 2D and 3D Game programming. NO CD INCLUDED.
Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Da: DeckleEdge LLC, Albuquerque, NM, U.S.A.
Condizione: Good.
Paperback. Condizione: Very Good-. - Great overall condition. Minor cosmetic wear. No noteworthy blemishes. No writing. CD is missing. Small scuff to top edge of pages.; - We're committed to your satisfaction. We offer free returns and respond promptly to all inquiries. Your item will be carefully wrapped in bubble wrap and securely boxed. All orders ship on the same or next business day. Buy with confidence.
Da: WorldofBooks, Goring-By-Sea, WS, Regno Unito
EUR 37,00
Quantità: 3 disponibili
Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
paperback. Condizione: New. In shrink wrap. Looks like an interesting title!
Condizione: New. Satisfaction Guaranteed or your money back.
Condizione: New. Satisfaction Guaranteed or your money back.
Editore: China Press
ISBN 10: 7508318277 ISBN 13: 9787508318271
Da: liu xing, Nanjing, JS, Cina
EUR 96,28
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: New. Language:Chinese.Paperback Pages Number: 807 WINDOWS Game Programming Gurus (2nd Edition). introduced the knowledge of all aspects of game programming required to use in the Windows environment. is well-known game developers master Andr LaMothe. each This works basically as a mountain town for the game programming books. The Chinese version of the first edition of this book since the market has received wide acclaim. and continued selling reprinted many times. The revision in the various upda.
Lingua: Cinese
Editore: People's Posts and Telecommunications Press, 2012
ISBN 10: 7115292485 ISBN 13: 9787115292483
Da: liu xing, Nanjing, JS, Cina
EUR 120,60
Quantità: 1 disponibili
Aggiungi al carrellopaperback. Condizione: New. Ship out in 2 business day, And Fast shipping, Free Tracking number will be provided after the shipment.Paperback. Pub Date: November 2012 Pages: 734 in Publisher: People's Posts and Telecommunications Press Windows Game Programming Gurus (2nd Edition) is representative of the famous game programming guru Andr LaMothe. The book is divided into four parts. a total of 15 chapters and six appendices. Of motherhood. from the perspective of program design introduces all the knowledge required for game development in a Windows environment. including Win32 programming and DirectX all major components (including DirectDraw. DirectSound. DirectInput. and DirectMusic). Separate chapters. the book details taught 2D graphics and rasterization techniques. game algorithms. multithreaded programming. text games and parsing. artificial intelligence (including fuzzy logic. neural networks and genetic algorithms). physical modeling (full collision reaction. momentum transfer. and the pros and cons of the key technologies to the program development of kinematics) and real-time simulation game. Appendix section describes the contents of the book disc. how to install DirectX reviews the basics of math and trigonometry. C + + programming basics. game programming resources. as well as ASCII table. Windows Game Programming Gurus (2nd Edition) on the accompanying CD-ROM with all the program's source code in the book. Direct3D and General 3D articles and online books and numerous free material. Windows Game Programming Gurus (2nd Edition) for those who want to learn to read Windows Game Programming for professional game developers have some experience. but also has a high reference value. Contents: Windows Programming Fundamentals Chapter 1 Boundless Learning 1.1 1.2 Design Game 1.3 Genre historical glimpse 1.4 brainstorming 1.5 1.8 conventional game design document and storyboard constitute 1.6 to make the game interesting 1.7 games programming guide specification 1.9 the use of tools from preparation to completion - 1.10 1.11 an example of using the compiler: 2.1.1 earlier version of Chapter 2. Windows 2.1 Windows programming model origin FreakOut1.12 Summary Windows2.1.2 Windows 3.x2.1.3 Windows 952.1.4 Windows 982.1.5 Windows ME2.1.6 Windows XP2.1.7 Windows NT20002.1.8 Windows basic architecture: Win9XNT2.2 multi-tasking and multi-threading 2.2.1 2.2.2 event model 2.3 to get the thread according to the Microsoft style programming: Hungary symbolic notation 2.3.1 Variables named 2.3.2 function named 2.3.3 Type and constant naming naming 2.3.5 2.3.4 parameter naming the 2.4 world the most simple Windows program 2.4.1 always start from the WinMain () 2.4.2 program dissect reality 2.4.3 Select a message box 2.5 Windows 2.6 Windows class 2.7 applications registered Windows class 2.8 Creating a real-time event loop event handler window 2.9 2.10 main event loop 2.11 2.12 open multiple windows 2.13 Summary Chapter 3 Advanced Programming Windows 3.1 using the resources 3.1.1 integration of resources 3.1.2 3.1.3 3.1.4 to create a string table resources 3.1.5 Use the cursor resources using the icon resource. WAV sound resources 3.1.6 compiler creates RC file 3.2 use menu. create menu 3.2.1 3.2.2 loading menu the response the menu event messages 3.3 GDI (Graphics Device Interface) Introduction 3.3.1 regain 3.2.3 the WM_PAINT information 3.3.2 video display base and color (Video Display Basics and Color) 3.3. 3.3.4 The basic text of the 3 RGB palette mode display 3.4 deal with important events 3.4.1 Windows operating 3.4.2 handle keyboard events 3.4.3 handle mouse events 3.5 itself send message 3.6 Summary Chapter 4 Windows GDI. Controls and inspiration 4.1 the the Advanced GDI 4.1.1 opened the graphics device descriptor table hijab 4.1.2 colors. brushes and painting brush 4.1.3 to use brushes 4.1.4 brush 4.2 points. line. plane polygons and circles 4.2.1 draw point 4.2 .2 draw line segments 4.2.3 draw a rectangle round 4.2.5 timing above all 4.4.1 WM_TIMER mes.