paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: Goodwill of Silicon Valley, SAN JOSE, CA, U.S.A.
Condizione: very_good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in very good condition! The cover and any other included accessories are also in very good condition showing some minor use. The spine is straight, there are no rips tears or creases on the cover or the pages.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 38,78
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 47,48
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . 2009. 1st ed. paperback. . . . .
EUR 50,60
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 400 pages. 9.00x7.00x1.00 inches. In Stock.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 51,76
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Chiron Media, Wallingford, Regno Unito
EUR 49,92
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New.
Condizione: New. XNA 3.0 programming is Microsoft's latest way to create Xbox 360 games, and the Zune mobile device is Microsoft's recently-launched competitor to Apple's iPod. This book focuses on the particular challenges that creating games for mobile Zune devices poses. Num Pages: 400 pages, biography. BIC Classification: UMK. Category: (G) General (US: Trade). Dimension: 230 x 169 x 24. Weight in Grams: 592. . 2009. 1st ed. paperback. . . . . Books ship from the US and Ireland.
EUR 9,16
Quantità: 1 disponibili
Aggiungi al carrelloTB. Condizione: Sehr gut. Gebraucht - Sehr gut Mängelexemplar mit leichten Lagerspuren, Sofortversand - XNA 3.0 provides designers with the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. This comprehensive resource guides developers through the many aspects of XNA and their specific implementations on the Zune platform.<.
EUR 38,80
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 46,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games.Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step¿by¿step examples, building complete, working XNA 3.0 examples along the way that you can download and play.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 436 pp. Englisch.
Lingua: Inglese
Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009
ISBN 10: 1430218614 ISBN 13: 9781430218616
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 46,06
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 46,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play. 436 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 48,10
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - XNA 3.0 brings you the ability to create games that will run not just on the PC and Xbox 360, but also on the Zune mobile device. While creating games for Zune is, in many ways, similar to working on the other platforms, it also presents its own unique set of challenges and opportunities. Smaller screens, limited storage, and less processing power all affect the way you need to think about designing and implementing your games. Zune Game Development Using XNA 3.0 is a comprehensive book that will guide you through the many aspects of XNA game development and their specific implementations on the Zune platform. The book addresses Zune game development concepts in detail and shows you how to apply them in practical, step-by-step examples, building complete, working XNA 3.0 examples along the way that you can download and play.
Da: preigu, Osnabrück, Germania
EUR 40,30
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Zune Game Development using XNA 3.0 | Dan Waters | Taschenbuch | 400 S. | Englisch | 2009 | Apress | EAN 9781430218616 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.