Neo-simulation and Gaming Toward Active Learning: 18 - Rilegato

Libro 20 di 38: Translational Systems Sciences
 
9789811380389: Neo-simulation and Gaming Toward Active Learning: 18

Sinossi

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Le informazioni nella sezione "Riassunto" possono far riferimento a edizioni diverse di questo titolo.

Informazioni sull?autore

Ryoju Hamada, Thammasat University, Sirindhorn International Institute of Technology.


Songsri Soranastaporn, Mahidol University, Faculty of Liberal Arts.

Hidehiko Kanegae, Ristumeikan University, Graduate School of Policy Science.

Pongchai Dumrongrojwatthana, Chulalongkong University, Faculty of Science.

Settachai Chaisanit, SPUC, School of Information Technology.

Paola Rizzi, University of L’Aquila.

Dalla quarta di copertina

This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association’s annual conference in Thailand 9–13 July 2018. The importance of changing teachers’ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 

Le informazioni nella sezione "Su questo libro" possono far riferimento a edizioni diverse di questo titolo.

Altre edizioni note dello stesso titolo

9789811380419: Neo-simulation and Gaming Toward Active Learning: 18

Edizione in evidenza

ISBN 10:  9811380414 ISBN 13:  9789811380419
Casa editrice: Springer Nature, 2020
Brossura