Neo simulation gaming active learning (26 risultati)

Lingua: Inglese
Editore: Singapore, Springer., 2019
- Rilegato
Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermaniaUniversitätsbuchhandlung Herta Hold GmbH
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XX, 560 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Translational Systems Sciences. Volume 18. Sprache: Englisch. …

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Lingua: Inglese
Editore: Springer, 2020
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 127,83
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Condizione: As New. Unread book in perfect condition.

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Lingua: Inglese
Editore: Springer, 2020
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 134,76
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Condizione: New.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 129,79
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Condizione: New. In English.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 122,94
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Lingua: Inglese
Editore: Springer, 2019
- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 160,74
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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EUR 165,92
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Condizione: New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.
Altre immaginiLingua: Inglese
Editore: Springer, 2020
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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EUR 95,25
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Taschenbuch. Condizione: Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu. …

Neo-simulation and Gaming Toward Active Learning
Hamada, Ryoju (EDT); Soranastaporn, Songsri (EDT); Kanegae, Hidehiko (EDT); Dumrongrojwatthana, Pongchai (EDT); Chaisanit, Settachai (EDT)
Lingua: Inglese
Editore: Springer, 2019
- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 168,81
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Condizione: New.

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 157,25
EUR 17,65 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

Lingua: Inglese
Editore: Springer Nature, 2020
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 162,65
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Paperback. Condizione: Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 160,06
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Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.…

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 211,13
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Condizione: New.

Lingua: Inglese
Editore: Springer Verlag, 2019
- Rilegato
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 206,57
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Hardcover. Condizione: Brand New. 582 pages. 9.25x6.10x1.46 inches. In Stock.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
- Print on Demand
Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new. Questo è un articolo print on demand.

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
- Print on Demand
Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 110,26
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Condizione: new. Questo è un articolo print on demand.

Lingua: Inglese
Editore: Springer Nature Singapore Okt 2020, 2020
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- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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EUR 106,99
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.…

Lingua: Inglese
Editore: Springer Singapore, 2020
- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 92,27
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Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked societyFamiliarizes readers with examples of simulation and state-of-the-art gaming, which h.…

Lingua: Inglese
Editore: Springer Nature Singapore Okt 2019, 2019
- Rilegato
- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 139,09
EUR 23,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, which have still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book. 580 pp. Englisch.…

Lingua: Inglese
Editore: Springer, Springer Okt 2020, 2020
- Brossura
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 106,99
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association¿s annual conference in Thailand 9¿13 July 2018. The importance of changing teachers¿ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 580 pp. Englisch.…

Lingua: Inglese
Editore: Springer Singapore, 2019
- Rilegato
- Print on Demand
Da: moluna, Greven, Germaniamoluna
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EUR 118,61
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Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides an understanding of the state-of-the-art of the simulation and gaming research field already widely diffused and diversified in our networked societyFamiliarizes readers with examples of simulation and state-of-the-art gaming, which h.…

Lingua: Inglese
Editore: Springer, 2020
- Brossura
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 172,07
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Condizione: New. Print on Demand pp. XX, 560 157 illus., 90 illus. in color.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 170,68
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND pp. XX, 560 157 illus., 90 illus. in color.

Lingua: Inglese
Editore: Springer, Springer Okt 2019, 2019
- Rilegato
- Print on Demand
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 139,09
EUR 60,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association¿s annual conference in Thailand 9¿13 July 2018. The importance of changing teachers¿ one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 580 pp. Englisch.…

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 221,07
EUR 7,68 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 222,51
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Condizione: New. PRINT ON DEMAND.