Ryoju hamada (52 risultati)

Lingua: Inglese
Editore: Singapore, Springer., 2019
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Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, GermaniaUniversitätsbuchhandlung Herta Hold GmbH
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XX, 560 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Translational Systems Sciences. Volume 18. Sprache: Englisch.

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EUR 86,92
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Condizione: New. A brand new book in pristine condition. Showing zero signs of shelf wear, creases, or damage.

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Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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EUR 118,26
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Condizione: new.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 116,41
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Condizione: New. In.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 116,41
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Condizione: New. In.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 128,67
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Condizione: As New. Unread book in perfect condition.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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EUR 130,35
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Condizione: New.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 116,40
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Condizione: New.

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Da: Brook Bookstore, Milano, MI, ItaliaBrook Bookstore
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EUR 113,52
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Condizione: new.

Lingua: Inglese
Editore: Springer, 2020
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 132,26
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Condizione: New.

Simulation and Gaming for Social Design
Kaneda, Toshiyuki (EDT); Hamada, Ryoju (EDT); Kumazawa, Terukazu (EDT)
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 129,58
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Springer, 2020
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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 148,09
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Condizione: New. pp. XX, 560 157 illus., 90 illus. in color. 1st ed. 2019 edition NO-PA16APR2015-KAP.

Lingua: Inglese
Editore: Springer, 2019
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 141,01
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Condizione: New. In.

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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 141,01
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Condizione: New. In.
Altre immaginiLingua: Inglese
Editore: Springer, 2020
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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EUR 95,25
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Taschenbuch. Condizione: Neu. Neo-Simulation and Gaming Toward Active Learning | Ryoju Hamada (u. a.) | Taschenbuch | Translational Systems Sciences | xx | Englisch | 2020 | Springer | EAN 9789811380419 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springe…r[dot]com | Anbieter: preigu.

Lingua: Inglese
Editore: Springer Nature, 2020
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 155,81
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Paperback. Condizione: Brand New. 560 pages. 9.25x6.10x1.18 inches. In Stock.

Lingua: Inglese
Editore: Springer, 2020
- Brossura
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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EUR 163,85
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Condizione: New.

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Da: moluna, Greven, Germaniamoluna
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EUR 127,40
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Condizione: New.

Lingua: Inglese
Editore: Springer, Springer, 2020
- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 114,36
EUR 64,34 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation… and gaming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

Lingua: Inglese
Editore: Springer, 2019
- Rilegato
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 187,65
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Condizione: New.

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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 195,23
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Condizione: New.

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Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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EUR 199,69
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Condizione: New.
Altre immagini- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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EUR 131,10
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Taschenbuch. Condizione: Neu. Simulation and Gaming for Social Design | Toshiyuki Kaneda (u. a.) | Taschenbuch | Translational Systems Sciences | xvii | Englisch | 2023 | Springer | EAN 9789811620133 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[d…ot]com | Anbieter: preigu.

Lingua: Inglese
Editore: Springer Verlag, 2019
- Rilegato
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 197,88
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Hardcover. Condizione: Brand New. 582 pages. 9.25x6.10x1.46 inches. In Stock.

- Brossura
Da: Buchpark, Trebbin, GermaniaBuchpark
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EUR 104,34
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Condizione: Sehr gut. Zustand: Sehr gut | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including…global warming and the energy¿food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The ¿human dimension¿ aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Lingua: Inglese
Editore: Springer Nature Singapore, Springer Nature Singapore, 2019
- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 145,22
EUR 65,14 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book provides tips to teachers for moving toward active learning by using simulation and gaming. The book is a rare reference for teachers who wish to initiate active learning by applying many real experiences from world experts in simulation and ga…ming. This cumulative wisdom comes from cutting-edge trials reported at the 49th International Simulation and Gaming Association's annual conference in Thailand 9-13 July 2018. The importance of changing teachers' one-way lecture approach to that of active learning has been commonly understood for several decades and has been promoted especially in recent years in Asian universities. Simulation and gaming meets the requirements of such teaching programs, especially for active learning, but there are few books or references on how to gamify a lecture. This book serves as a guide to facilitate that change. The author recognizes the duty to provide readers with fixed directions toward simulation and gaming in the next generation, whichhave still not been fully elucidated. Developing a simulation and gaming culture and making it sustainable in the next decade are the purpose of this book.

- Brossura
Da: Buchpark, Trebbin, GermaniaBuchpark
Contatta il venditoreVenditore con 5 stelleCondizione: Usato
EUR 107,47
EUR 105,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Condizione: Hervorragend. Zustand: Hervorragend | Seiten: 328 | Sprache: Englisch | Produktart: Bücher | This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, in…cluding global warming and the energy¿food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The ¿human dimension¿ aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated. Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

- Brossura
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 157,86
EUR 62,50 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming… and the energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The 'human dimension' aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 157,86
EUR 63,29 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book is a collection of research articles that deal with three aspects of simulation and gaming for social design: (1) Theory and methodology, including game system theory and agent-based modeling; (2) Sustainability, including global warming and th…e energy-food nexus);; and (3) Social entrepreneurship, including business, ethnic, and ethical understanding. The latter two especially form two major areas of clinical knowledge in contemporary life.Simulation and gaming, with its participatory approach, provides participants with a seamless integration of problem solving and education. It has been known as a tool for interdisciplinary communication since the 1960s, and now it is being developed to contribute to global society in the twenty-first century. This is the first book on simulation and gaming for social design that covers all aspects from the methodological foundations to practical examples in the fields of sustainability and social entrepreneurship.Regardless of the size of the problematics, societal system design involves (1) The visioning and conception aspects due to the long-term, overall nature of the goal; (2) Interdisciplinary thinking and communication for the exploration of new states of accommodation with technological systems; and (3) The 'human dimension' aspect including education that must be dealt with, thus academic developments of simulation and gaming for social design as system thinking and practice methodologies are anticipated.Simulation and gaming has great potential for development as a tool to facilitate the transfer between theoretical and clinical knowledge.

Simulation and Gaming for Social Design: 25 (Translational Systems Sciences, 25)
Kaneda, Toshiyuki (Editor) / Hamada, Ryoju (Editor) / Kumazawa, Terukazu (Editor)
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 218,54
EUR 11,67 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 324 pages. 9.25x6.10x0.75 inches. In Stock.