Developing Turn-Based Multiplayer Games (Paperback)
Yadu Rajiv
Venduto da Grand Eagle Retail, Mason, OH, U.S.A.
Venditore AbeBooks dal 12 ottobre 2005
Nuovi - Brossura
Condizione: Nuovo
Quantità: 1 disponibili
Aggiungere al carrelloVenduto da Grand Eagle Retail, Mason, OH, U.S.A.
Venditore AbeBooks dal 12 ottobre 2005
Condizione: Nuovo
Quantità: 1 disponibili
Aggiungere al carrelloPaperback. Create your first turn-based multiplayer game using GameMaker Studio 2s built-in networking functions as well as using a simple NodeJS server. This book introduces you to the complexities of network programming and communication, where the focus will be on building the game from the ground up. You will start with a brief introduction to GameMaker Studio 2 and GML coding before diving into the essential principles of game design. Following this, you will go through an introductory section on NodeJS where you will learn how to create a server and send and receive data from it as well as integrating it with GameMaker Studio. You will then apply multiplayer gaming logic to your server and unlock multiplayer game features such as locating a player, syncing their data, and recording their session. What You Will LearnDiscover the architecture of GameMaker Studio 2 Add new features to your game with NodeJS modulesIntegrate GameMaker Studio 2 with NodeJS Master GameMaker Studio 2's built-in networking functionsWho This Book Is ForGameMaker Studio users who want to understand how the networking components of GMS 2 work. Basic JavaScript knowledge is required. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Codice articolo 9781484238608
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Quantità dell?ordine | Da 55 a 60 giorni lavorativi | Da 54 a 59 giorni lavorativi |
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Primo articolo | EUR 64.58 | EUR 86.10 |
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