Paperback. Condizione: Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear .
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Condizione: good. The book is in good condition with all pages and cover intact, including the dust jacket if originally issued. The spine may show light wear. Pages may contain some notes or highlighting, and there might be a "From the library of" label. Boxed set packaging, shrink wrap, or included media like CDs may be missing.
EUR 10,51
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
EUR 5,55
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Como nuevo. : Descubre cómo algunos de los desarrolladores de juegos independientes más innovadores y creativos han llegado a la cima del diseño de juegos y la rentabilidad. Este libro está repleto de consejos prácticos para un desarrollo eficiente y para crear experiencias de juego atractivas y adictivas. Además, está respaldado con ejemplos de código que puedes descargar y utilizar para hacer realidad tus propias ideas geniales.Los autores de este libro son responsables de algunos de los juegos más populares y comentados de todos los tiempos: Brian Greenstone desarrolló Enigmo y Cro-Mag Rally. Aaron Fothergill desarrolló Flick Fishing. Mike Lee desarrolló Tap Tap Revolution, el juego más descargado en la historia de la App Store. Smiles de Mike Kasprzak fue finalista en la competencia IGF 2009 al Mejor Juego Móvil. PJ Cabrera, Richard Zito y Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); y Olivier Hennessy y Clayton Kane (Apache Lander) han recibido excelentes críticas y elogios por sus juegos. EAN: 9781430219682 Tipo: Libros Categoría: Tecnología Título: iPhone Games Projects Autor: PJ Cabrera| Joachim Bondo| Brian Greenstone| Mike Lee| Jamie Gotch| Michael Kasprzak| Richard Zito| Matthew Aitken| Olivier Hennessy| James Lee Editorial: Apress Idioma: en Páginas: 280 Formato: tapa blanda.
EUR 15,49
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. pp. xxi + 280.
paperback. Condizione: Very Good. Softcover. Very Good condition. Free of any markings and no writings inside. Clear Text. Minor shelf-wear. For any additional information or pictures, please inquire.
Condizione: Used. pp. xxi + 280 1st edition.
EUR 37,24
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Used. pp. xxi + 280.
EUR 39,93
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very good.
EUR 16,00
Quantità: 1 disponibili
Aggiungi al carrello
Editore: Hal Leonard
ISBN 13: 0196288178071
Da: AHA-BUCH GmbH, Einbeck, Germania
Spartito
EUR 54,99
Quantità: 2 disponibili
Aggiungi al carrelloNoten. Condizione: Neu. Neuware.
Editore: London Eyre and Spottiswood published at the Great Seal Patent Office c, 1864
Da: M.A. Stroh., London, Regno Unito
Prima edizione
EUR 118,07
Quantità: 1 disponibili
Aggiungi al carrellono binding. Condizione: good. First Edition. Original Printed patent disbound with printed front blue wrapper present but not the back wrapper (both often lacking in early patents) About 27cm by 18cm some wear and tear due to the disbinding.
Da: moluna, Greven, Germania
EUR 34,55
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. First and only book to cover iPhone game development, exclusively Learn by example from 10 of the most successful iPhone game developers The fastest way to learn the tricks of iPhone game development First and.