Lingua: Inglese
Editore: Red Globe Press 14/12/2016, 2016
ISBN 10: 1137516615 ISBN 13: 9781137516619
Da: AwesomeBooks, Wallingford, Regno Unito
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Lingua: Inglese
Editore: Red Globe Press 14/12/2016, 2016
ISBN 10: 1137516615 ISBN 13: 9781137516619
Da: Bahamut Media, Reading, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: New. Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
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Paperback or Softback. Condizione: New. Sustainable Innovation Cultures: 68 Practices and Methods for Gaining Competitve Edge and Impact. Book.
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Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
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Aggiungi al carrelloPaperback. Condizione: New. There is a saying that it takes a village to raise a child. Similarly, it takes a whole Culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice? How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development? And where should you as an innovation, sustainability or human resource manager begin? In this first comprehensive work on sustainable innovation cultures, the authors Show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture-namely conceiving, co-creating and cultivating. First understand and specify the organization's values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis.
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Aggiungi al carrelloPaperback. Condizione: New. There is a saying that it takes a village to raise a child. Similarly, it takes a whole Culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice? How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development? And where should you as an innovation, sustainability or human resource manager begin? In this first comprehensive work on sustainable innovation cultures, the authors Show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture-namely conceiving, co-creating and cultivating. First understand and specify the organization's values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Lingua: Tedesco
Editore: Glees, Wunnibald Gypser, 2009., 2009
ISBN 10: 3940940070 ISBN 13: 9783940940070
Da: Antiquariat Carl Wegner, Berlin, B, Germania
Membro dell'associazione: GIAQ
Prima edizione
EUR 23,00
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Aggiungi al carrelloHardcover. Gr.-8°. Taubenblauer Original-Pappband mit schwarzgedruckten Titeln. 82 Seiten. Sehr gut erhalten. -- Bitte Portokosten außerhalb EU erfragen! / Please ask for postage costs outside EU! / S ' il vous plait demander des frais de port en dehors de l ' UE! // Bitte beachten Sie auch unsere Fotos! / Please also note our photos! / Veuillez noter nos photos -- Genießen Sie den Jahresanfang mit unterhaltender Lektüre! - Bei uns finden Sie das richtige Geschenk! -- Wir kaufen Ihre werthaltigen Bücher! Homöo.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -There is a saying that it takes a village to raise a child. Similarly, it takes a whole culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development And where should you as an innovation,sustainability or human resource manager begin In this first comprehensive work on sustainable innovation cultures, the authors show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture namely conceiving, co-creating and cultivating. First understand and specify the organization s values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis. 348 pp. Englisch.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -There is a saying that it takes a village to raise a child. Similarly, it takes a whole culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development And where should you as an innovation,sustainability or human resource manager begin In this first comprehensive work on sustainable innovation cultures, the authors show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture namely conceiving, co-creating and cultivating. First understand and specify the organization s values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis. 348 pp. Englisch.
EUR 34,03
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Aggiungi al carrelloPaperback. Condizione: New. Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.
EUR 40,78
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Aggiungi al carrelloPaperback. Condizione: New. There is a saying that it takes a village to raise a child. Similarly, it takes a whole Culture to achieve sustainable innovation in a repeatable and reliable manner. So, how can companies and nonprofit organizations turn sustainability strategies into real-world practice? How can they innovate to gain a competitive edge while contributing to sustainable and regenerative development? And where should you as an innovation, sustainability or human resource manager begin? In this first comprehensive work on sustainable innovation cultures, the authors Show how organizational culture translates sustainability-related values into environmentally, socially and economically valuable outcomes. By aligning sustainability literacy with appropriate practices and mediating artefacts (including those of artificial intelligence), virtuous circles of targeted output, valuable outcomes and desired impacts can be created. Three stages of activity are crucial if an organization is to grow a sustainable innovation culture-namely conceiving, co-creating and cultivating. First understand and specify the organization's values, tensions and values-action gaps, then co-create targeted interventions, and finally cultivate sustainable innovation practices and methods.This framework and its practices and methods are based on a comprehensive literature review, expert interviews and ethnographic field studies in transformational companies across Europe with a global presence. Case studies and examples illustrate each of the 32 practices and 36 methods described in the book. The companion site offers extensive training, educational media and materials such as card sets, videos, podcasts and slide decks for practitioners and educators. Academic syllabi as well as certified educational materials and university modules are available on an open access basis.
Lingua: Inglese
Editore: De Gruyter, De Gruyter Okt 2022, 2022
ISBN 10: 3110725541 ISBN 13: 9783110725544
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 34,95
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Runner-up Best Book Award EURAM 2023Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today ¿ games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation.What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions ¿ like futures studies, user experience, agile management, design thinking or business design ¿ in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration.Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns ¿ like dilemma solving, experiential learning, innovation markets and storytelling ¿ and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators.An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurshipDraws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems.Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation.36 reusable gamification design patterns, a five-step process and a game design canvas to create one¿s own innovation gamesSummaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainersEducational materials for teachers, trainers and game facilitatorsWalter de Gruyter GmbH, Genthiner Strasse 13, 10785 Berlin 224 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 34,95
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Runner-up Best Book Award EURAM 2023 Gamification for Innovators and Entrepreneurs is about an exciting, still emerging superpower. One that empowers you to use, repurpose and create games that will help solve the great societal and organisational challenges that companies, startups and nonprofits are facing today - games that are explicitly designed and can be iteratively improved to engage stakeholders, facilitate experimentation and actually drive innovation. What makes gamification a superpower is its use of powerful methods and techniques from diverse disciplines and traditions - like futures studies, user experience, agile management, design thinking or business design - in a new, action-oriented and engaging framework. Each game world is a safe, playful space, where groups are free to experiment in innovative and inclusive forms of collaboration. Gamification for Innovators and Entrepreneurs builds on insights and knowledge from over 150 leading experts in the field. It provides a rich collection of materials for innovators, entrepreneurs and game designers that allows you to dive deep into innovation and entrepreneurship, into games and gamification. You can build on 36 gamification design patterns - like dilemma solving, experiential learning, innovation markets and storytelling - and use a game design canvas to create your own innovation games. Or you can customize some of the 70+ games featured in the book that are already in use by innovators, entrepreneurs and professional trainers. Additional resources are provided for teachers and game facilitators. The superpower of gamification does not yield simplistic solutions - but the resources from Gamification for Innovators and Entrepreneurs will provide you with the means and the confidence to tackle some of the great challenges we are all facing today. An easily accessible and comprehensive overview on gamification and games in the context of innovation and entrepreneurship Draws on several collaborative research projects involving partners such as Lego, Deutsche Telekom, Lufthansa Systems, 3M, Danske Bank, and Nokia Systems. Extensive experience of the authors in the facilitation of games, their role as an enabler of learning and their potential to facilitate transformation. 36 reusable gamification design patterns, a five-step process and a game design canvas to create one's own innovation games Summaries and references of more than 70+ customizable games that are already in use by innovators, entrepreneurs and professional trainers Educational materials for teachers, trainers and game facilitators.
Da: Revaluation Books, Exeter, Regno Unito
EUR 38,40
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Aggiungi al carrelloHardcover. Condizione: Brand New. German language. 7.40x4.76x0.71 inches. In Stock.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Lingua: Tedesco
Editore: Hogrefe Verlag; 1. Auflage 2023 (24. Oktober 2022), 2022
ISBN 10: 3801731995 ISBN 13: 9783801731991
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 50,52
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Aggiungi al carrelloHardback. Condizione: New.
Da: preigu, Osnabrück, Germania
EUR 33,70
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Gamification for Innovators and Entrepreneurs | Using Games to Drive Innovation and Facilitate Learning | Henning Breuer (u. a.) | Taschenbuch | 219 S. | Englisch | 2022 | De Gruyter | EAN 9783110725544 | Verantwortliche Person für die EU: Walter de Gruyter GmbH, De Gruyter GmbH, Genthiner Str. 13, 10785 Berlin, productsafety[at]degruyterbrill[dot]com | Anbieter: preigu.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 34,08
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