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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798192740378

    • Brossura
    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 34,94

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798192740378

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 38,38

    EUR 43,79 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. You've watched the tutorials. You've read the docs. You still haven't shipped a game.That's not a discipline problem - it's a workflow problem. This book teaches the layer nobody else covers: how to direct an AI coding partner through an actual Unity project, from a blank scene to a live store listing, without losing track of your own codebase or stalling out in the last stretch before launch.Inside: when to hand off implementation and when to hold the leash tight - save systems that survive a mid-write crash - reading AI output critically instead of trusting it because it compiled - monetization and build pipeline gotchas that never show up in the Editor - and the specific, nameable reason most solo projects die ten percent from the finish line, and how to not let that happen to yours.You already know Unity. This is the part nobody taught you. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …