Da: Anybook.com, Lincoln, Regno Unito
EUR 23,67
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Aggiungi al carrelloCondizione: Good. Volume 5920. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,500grams, ISBN:9783642111976.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 58,55
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 59,86
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Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 72,84
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Aggiungi al carrelloCondizione: New.
Condizione: New. pp. x + 273.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 59,85
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Springer-Verlag Gmbh Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field. 273 pp. Englisch.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 65,24
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2010
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: Revaluation Books, Exeter, Regno Unito
EUR 78,14
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 273 pages. 9.00x6.00x0.75 inches. In Stock.
Lingua: Inglese
Editore: Springer, Springer Spektrum, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.
Da: preigu, Osnabrück, Germania
EUR 50,35
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Agents for Games and Simulations | Trends in Techniques, Concepts and Design | Frank Dignum (u. a.) | Taschenbuch | x | Englisch | 2009 | Springer | EAN 9783642111976 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Editore: De Hooge Brug, Amsterdam, 1919
Da: Von Meyenfeldt, Slaats & Sons, Breda, Paesi Bassi
Prima edizione
EUR 125,00
Quantità: 1 disponibili
Aggiungi al carrelloOriginal Wraps. Condizione: Goede staat. Eerste druk. 6 afleveringen ( van Januari tot en met Juni ) van het letterkundig tijdschrift Het Getij Size: 6b6. Niet direct af te halen in onze winkel.
Editore: De Hooge Brug, Amsterdam, 1918
Da: Von Meyenfeldt, Slaats & Sons, Breda, Paesi Bassi
Prima edizione
EUR 290,00
Quantità: 1 disponibili
Aggiungi al carrelloOriginal Wraps. Condizione: Goede staat. Eerste druk. Complete jaargang inclusief los register van het letterkundig tijdschrift Het Getij Size: 6b6. Niet direct af te halen in onze winkel.
Da: Majestic Books, Hounslow, Regno Unito
EUR 71,23
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. x + 273 Illus.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 72,66
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. x + 273.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: moluna, Greven, Germania
EUR 48,37
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent di.
Lingua: Inglese
Editore: Springer, Springer Dez 2009, 2009
ISBN 10: 3642111971 ISBN 13: 9783642111976
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research on multi-agent systems has provided a promising technology for implementing cognitive intelligent non-playing characters. However, the technologies used in game engines and multi-agent platforms are not readily compatible due to some inherent differences in concerns. Where game engines focus on real-time aspects and thus propagate efficiency and central control, multi-agent platforms assume autonomy of the agents. Increased autonomy and intelligence may offer benefits for a more compelling gameplay and may even be necessary for serious games. However, problems occur when current game design techniques are used to incorporate state-of-the-art multi-agent system technology. A very similar argument can be given for agent-based (social) simulation.This volume contains the papers presented at AGS 2009, the First International Workshop on Agents for Games and Simulations, held in Budapest on May 11, 2009. The focus of the workshop was on the particular challenges facing those using agent technology for games and simulations, with topics covering the technical, conceptual and design aspects of the field.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 248 pp. Englisch.