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  • Lingua: Inglese

    Editore: Packt Publishing, 2013

    1849697183 / 9781849697187

    • Brossura

    Da: HPB-Diamond, Dallas, TX, U.S.A.HPB-Diamond

    Venditore con 5 stelle
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    Condizione: Usato - Molto buono

    EUR 13,75

    EUR 3,34 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Condizione: Nuovo

    EUR 33,24

    EUR 2,35 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Packt Publishing, 2013

    1849697183 / 9781849697187

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 36,70

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Condizione: Usato - Come nuovo

    EUR 36,22

    EUR 2,35 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    1849697183 / 9781849697187

    • Brossura

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 41,08

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Digital. Condizione: New. Start building for the Kinect today by capturing gestures, movements, and spoken voice commandsKey FeaturesStep-by-step examples on how to master the essential features of Kinect technologyFully-functioning code samples ready to expand and adjust to your needCompact and handy reference on how to adopt a multimodal user interface in your applicationBook DescriptionKinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.What you will learnTune the captured color data stream to adjust the output to the environmental conditionDetect simple actions, such as arm movement, to raise events in your applicationDebug and test your application to increase the quality of the software deliveredTrack users wherever they are seated or standing so that your application can interact with the usersCapture sounds to convert the vocal input into application commandsAdjust the Kinect angle programmatically to optimize the view angle according to the user position and the environment characteristicsWho this book is forKinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.…

  • Lingua: Inglese

    Editore: Packt Publishing, 2013

    1849697183 / 9781849697187

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
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    Condizione: Nuovo

    EUR 41,65

    EUR 11,13 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. In English.

  • Condizione: Nuovo

    EUR 37,98

    EUR 17,82 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Condizione: Usato - Come nuovo

    EUR 41,91

    EUR 17,82 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Packt Publishing Limited, GB, 2023

    1849697183 / 9781849697187

    • Brossura

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 39,51

    EUR 77,21 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Digital. Condizione: New. Start building for the Kinect today by capturing gestures, movements, and spoken voice commandsKey FeaturesStep-by-step examples on how to master the essential features of Kinect technologyFully-functioning code samples ready to expand and adjust to your needCompact and handy reference on how to adopt a multimodal user interface in your applicationBook DescriptionKinect is a motion-sensing input device by Microsoft for the Xbox 360 video game console and Windows PCs. It provides capabilities to enhance human-machine interaction along with a zero-to-hero journey to engage the user in a multimodal interface dialog with your software solution.Kinect in Motion - Audio and Visual Tracking by Example guides you in developing more than five models you can use to capture gestures, movements, and voice spoken commands. The examples and the theory discussed provide you with the knowledge to let the user become a part of your application.Kinect in Motion - Audio and Visual Tracking by Example is a compact reference on how to master color, depth, skeleton, and audio data streams handled by Kinect for Windows.Starting with an introduction to Kinect and its characteristics, you will first be shown how to master the color data stream with no more than one page of lines of code. Learn how to manage the depth information and map them against the color ones. You will then learn how to define and manage gestures that enable the user to instruct the application simply by moving arms or any other type of natural action. Finally you will complete your journey through a multimodal interface, combining gestures with audio.The book will lead you through many detailed, real-world examples, and even guide you on how to test your application.What you will learnTune the captured color data stream to adjust the output to the environmental conditionDetect simple actions, such as arm movement, to raise events in your applicationDebug and test your application to increase the quality of the software deliveredTrack users wherever they are seated or standing so that your application can interact with the usersCapture sounds to convert the vocal input into application commandsAdjust the Kinect angle programmatically to optimize the view angle according to the user position and the environment characteristicsWho this book is forKinect in Motion - Audio and Visual Tracking by Example is great for developers new to the Kinect for Windows SDK, and who are looking to get a good grounding in how to master video and audio tracking. It's assumed that you have some experience in C# and XAML already.…