Editore: Eigenverlag, 1986 und 1989., Simmern,, 1986
Da: Rhein-Hunsrück-Antiquariat Helmut Klein, Rheinböllen, Germania
EUR 8,50
Quantità: 1 disponibili
Aggiungi al carrelloBroschur. M.zahlr.Abb. 40 S. u. 64 S. (inkl.Umschl.). 21 x 15 cm. Illustr.OBrosch. Sehr gut erhalten. 170 Gramm.
Condizione: good. Book is in good condition. Minimal signs of wear. It May have markings or highlights, but kept to only a few pages. May not come with supplemental materials if applicable.
Condizione: good. Supports Goodwill of Silicon Valley job training programs. The cover and pages are in Good condition! Any other included accessories are also in Good condition showing use. Use can include some highlighting and writing, page and cover creases as well as other types visible wear.
Condizione: New.
Hardcover. Condizione: new. New Copy. Customer Service Guaranteed.
Condizione: As New. Unread book in perfect condition.
EUR 177,22
Quantità: 9 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 186,66
Quantità: 9 disponibili
Aggiungi al carrelloCondizione: New.
EUR 186,68
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Condizione: New. pp. 352.
EUR 204,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 212,63
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 352.
EUR 261,58
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 1st edition. 352 pages. 9.00x6.00x0.75 inches. In Stock.
Da: Majestic Books, Hounslow, Regno Unito
EUR 189,09
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 352 Illus. This item is printed on demand.
Da: moluna, Greven, Germania
EUR 151,74
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Gino van den Bergen is an experienced 3D graphics and geometry developer working at DTECTA, which offers middleware for collision detection and custom 3D software development. He has over 15 years of experience programming 3D application.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 213,72
Quantità: Più di 20 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 208,16
Quantità: Più di 20 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 287,13
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Implementing physical simulations for real-time games is a complex task that requires a solid understanding of a wide range of concepts from the fields of mathematics, physics, and software engineering. This book is a gems-like collection of practical articles in the area of game physics. Each provides hands-on detail that can be used in practical applications. The chapters cover topics such as collision detection, particle-based simulations, constraint solving, and soft-body simulation. An introductory section provides the mathematical foundations and offers some background for the problems inherent in successful physics simulation. The contributors write based on their experience in developing tools and runtime libraries either in game companies or middleware houses that produce physics software for games on PCs and consoles.