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Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Da: Books Puddle, New York, NY, U.S.A.
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Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloHardcover. Condizione: Brand New. 2nd edition. 310 pages. 9.44x6.61x9.61 inches. In Stock.
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EUR 73,80
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Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Da: CitiRetail, Stevenage, Regno Unito
EUR 45,93
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Condizione: New. 1st ed. 2022 edition NO-PA16APR2015-KAP.
Condizione: Good. Exact ISBN match. Immediate shipping. No funny business.
Lingua: Inglese
Editore: Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 42,79
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware - This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.
EUR 41,45
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Procedural Content Generation via Machine Learning | An Overview | Matthew Guzdial (u. a.) | Taschenbuch | Synthesis Lectures on Games and Computational Intelligence | xv | Englisch | 2026 | Springer | EAN 9783031847585 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 82,13
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: Revaluation Books, Exeter, Regno Unito
EUR 42,30
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Aggiungi al carrelloHardcover. Condizione: Brand New. 2nd edition. 310 pages. 9.44x6.61x9.61 inches. In Stock. This item is printed on demand.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 57,94
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
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EUR 55,80
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 42,79
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 312 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 67,21
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Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 76,90
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 74,75
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 67,99
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Da: moluna, Greven, Germania
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Da: Majestic Books, Hounslow, Regno Unito
EUR 92,18
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