Hansson artur (17 risultati)

- Brossura
Da: BMV Bloor, Toronto, ON, CanadaBMV Bloor
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 13,34
EUR 8,62 spedizioneSpedito da Canada a U.S.A.Quantità: 1 disponibili
Condizione: Very Good. Used - Very Good.

- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 46,46
EUR 2,28 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 49,42
EUR 2,28 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: As New. Unread book in perfect condition.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 53,34
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 59,60
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Digital. Condizione: New. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.Key FeaturesDevelop a complete game throughout the bookLearn how to use modern C++11 s…tyle to create a full featured game and support for all major operating systemsFully network your game for awesome multiplayer actionStep-by-step guide to developing your game using C++ and SFMLYou can find the updated code files hereBook DescriptionGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.What you will learnLearn the basics of SFML and render an airplane to the screen.Create a game world to play in using entities and handle input from the playerMake your game richer with menus, settings, and other statesImplement the foundation for a GUI libraryPopulate the world with enemies and let them interactLoad resources like textures from the hard drive and learn about resource managementAnimate the game object, build a particle system and look behind the scenes of renderingAdd music and sound effects to your game to create an immersive gaming experienceImplement multiplayer over a network to indulge in gameplay over the InternetWho this book is f.

- Brossura
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 59,56
EUR 3,44 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New. pp. 296 Index.

- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 53,52
EUR 13,94 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. In English.

- Brossura
Da: Chiron Media, Wallingford, Regno UnitoChiron Media
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 49,78
EUR 18,03 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Paperback. Condizione: New.

- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 52,10
EUR 17,46 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 56,40
EUR 17,46 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Royal Agricultural College of Sweden Uppsala, 1962
- Brossura
Da: ralfs-buecherkiste, Herzfelde, MOL, Germaniaralfs-buecherkiste
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 5,00
EUR 105,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Aggiungi al carrelloHeft 23x15. Condizione: Gut. 19 Seiten altersentsprechend gebrauchtes gutes Bibl.-Exemplar, Einband leicht berieben/angestoßen/ausgeblichen, Inhalt ist gut erhalten ha1005248 Sprache: Englisch Gewicht in Gramm: 50.

Lingua: Inglese
Editore: Royal Agricultural College of Sweden Uppsala, 1961
- Brossura
Da: ralfs-buecherkiste, Herzfelde, MOL, Germaniaralfs-buecherkiste
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 5,00
EUR 105,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Aggiungi al carrelloHeft 23x15. Condizione: Gut. 10 Seiten altersentsprechend gebrauchtes gutes Bibl.-Exemplar, Einband leicht berieben/angestoßen/ausgeblichen, Inhalt ist gut erhalten ha1005246 Sprache: Englisch Gewicht in Gramm: 50.

Lingua: Inglese
Editore: Royal Agricultural College of Sweden Uppsala, 1961
- Brossura
Da: ralfs-buecherkiste, Herzfelde, MOL, Germaniaralfs-buecherkiste
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 5,00
EUR 105,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Aggiungi al carrelloHeft 23x15. Condizione: Gut. 10 Seiten altersentsprechend gebrauchtes gutes Bibl.-Exemplar, Einband leicht berieben/angestoßen/ausgeblichen, Inhalt ist gut erhalten ha1005247 Sprache: Englisch Gewicht in Gramm: 50.

- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 57,06
EUR 75,65 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Digital. Condizione: New. If you've got a firm grasp of C++ with a secret hankering to create a great game, this book is for you. Every practical aspect of programming an interactive game world is here - the only real limit is your imagination.Key FeaturesDevelop a complete game throughout the bookLearn how to use modern C++11 s…tyle to create a full featured game and support for all major operating systemsFully network your game for awesome multiplayer actionStep-by-step guide to developing your game using C++ and SFMLYou can find the updated code files hereBook DescriptionGame development comprises the combination of many different aspects such as game logics, graphics, audio, user input, physics and much more. SFML is an Open Source C++ library designed to make game development more accessible, exposing multimedia components to the user through a simple, yet powerful interface.If you are a C++ programmer with a stack of ideas in your head and seeking a platform for implementation, your search ends here.Starting with nothing more than a blank screen, SFML Game Development will provide you with all the guidance you need to create your first fully featured 2D game using SFML 2.0. By the end, you'll have learned the basic principles of game development, including advanced topics such as how to network your game, how to utilize particle systems and much more.SFML Game Development starts with an overview of windows, graphics, and user inputs. After this brief introduction, you will start to get to grips with SFML by building up a world of different game objects, and implementing more and more gameplay features. Eventually, you'll be handling advanced visual effects, audio effects and network programming like an old pro. New concepts are discussed, while the code steadily develops.SFML Game Development will get you started with animations, particle effects and shaders. As well as these fundamental game aspects, we're also covering network programming to the extent where you'll be able to support the game running from two different machines. The most important part, the gameplay implementation with enemies and missiles, will make up the core of our top-scrolling airplane shoot' em-up game!You will learn everything you need in SFML Game Development in order to start with game development and come closer to creating your own game.What you will learnLearn the basics of SFML and render an airplane to the screen.Create a game world to play in using entities and handle input from the playerMake your game richer with menus, settings, and other statesImplement the foundation for a GUI libraryPopulate the world with enemies and let them interactLoad resources like textures from the hard drive and learn about resource managementAnimate the game object, build a particle system and look behind the scenes of renderingAdd music and sound effects to your game to create an immersive gaming experienceImplement multiplayer over a network to indulge in gameplay over the InternetWho this book is f.

- Brossura
- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 57,77
EUR 7,56 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand pp. 296 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.

- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 58,61
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND pp. 296.

- Brossura
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 61,18
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextNA.