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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180218438

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798184662749

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180896339

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798184362878

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798199390927

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180218438

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798184662749

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180896339

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798184362878

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798198682573

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    EUR 32,48

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798199390927

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 26,70

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798198682573

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp, 2026

    9798193321392

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798193321392

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 29,31

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    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Independently Published Mai 2026, 2026

    9798199390927

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 37,44

    EUR 35,00 spedizione 
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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware - LibGDX Game Development with Java 21 and Gradle 8: Learn Efficient Game Architecture, Optimize Performance, and Deploy Professional Cross-Platform Games ConfidentlyAre you struggling to turn your game ideas into polished, professional experiences across desktop, mobile, and web platforms Do you want to build games that not only function but perform efficiently and scale seamlessly This book provides the practical solutions, modern workflows, and professional guidance you need to make that happen.In this comprehensive guide, you will learn how to leverage LibGDX, Java 21, and Gradle 8 to create games with robust architecture, smooth performance, and cross-platform compatibility. From core 2D mechanics to advanced ECS-driven AI, from asset management to deployment pipelines, this book equips you with everything necessary to deliver a production-ready game.What you will gain from this book: - Modern game architecture: Learn how to structure your projects using modular ECS, clean separation of logic and rendering, and maintainable workflows.- Cross-platform expertise: Build games that run consistently on desktop, Android, and the web without rewriting code for each platform.- Performance optimization: Implement object pooling, batched rendering, delta-time movement, and profiling techniques to achieve smooth gameplay.- Advanced mechanics integration: Combine input, physics, AI, animations, and particle systems in a unified, responsive game loop.- Professional deployment skills: Master Gradle build scripts, CI/CD workflows, and production-ready deployment practices for multiple platforms.- Capstone project experience: Apply all techniques in a fully playable, polished game designed to consolidate your skills and showcase your abilities.By the end of this book, you will not only understand how modern games are built with LibGDX but also have the confidence and skills to create scalable, optimized, and professional games ready for real-world deployment.Take the next step toward professional game development. Build games that perform, scale, and impress-start now.…

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Mai 2026, 2026

    9798198682573

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 40,48

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    Taschenbuch. Condizione: Neu. Neuware - Are you struggling to create multiplayer games that actually feel smooth, responsive, and fair across platforms Laggy movement, desynchronized actions, and server crashes can frustrate players and undermine your game's potential.Real-Time Multiplayer with LibGDX provides a practical, step-by-step framework for building robust online multiplayer games that perform reliably across desktop, mobile, and HTML5 platforms. From foundational networking principles to server deployment, this book equips you with the tools to design games that handle latency, manage multiple rooms, and maintain synchronization under real-world conditions.Inside this book, you'll learn how to: - Set up modern LibGDX projects optimized for cross-platform multiplayer.- Design and implement efficient network communication, including input packets, state updates, and chat systems.- Apply client-side prediction, interpolation, and reconciliation to deliver smooth player movement.- Deploy servers locally, on LAN, or in the cloud, ensuring scalability and high availability.- Handle mobile and HTML5-specific challenges, including touch controls, WebSockets, and browser limitations.- Monitor performance, log critical events, and manage multiple rooms to keep gameplay consistent.- Maintain and update live games while protecting security, balancing gameplay, and sustaining engagement.Whether you're an indie developer, hobbyist, or professional aiming to create responsive, polished multiplayer experiences, this book provides actionable strategies and real-world workflows to turn your game ideas into playable, reliable multiplayer projects.Take the next step in your game development career-equip yourself with the knowledge to create real-time multiplayer games that players will enjoy and trust.…

  • Lingua: Inglese

    Editore: Amazon Digital Services LLC - Kdp Aug 2026, 2026

    9798193321392

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 44,53

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    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. Neuware.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798184662749

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    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 24,71

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    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798180218438

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 25,62

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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Are you frustrated by scattered tutorials and incomplete guides while trying to build games with Kotlin? Do you struggle to combine clean code, efficient 2D and 3D rendering, and cross-platform deployment into a single workflow?"Kotlin Game Development with libGDX & KTX" provides a complete, practical roadmap to help you create professional, playable games faster. From structuring your code and mastering libGDX and KTX extensions to integrating physics, animations, and UI, this book equips you with the tools to bring your ideas to life across desktop, Android, and WebGL.Inside, you'll gain the skills to: Build high-performance 2D and 3D games using Kotlin and libGDX.Apply KTX extensions for cleaner, more maintainable code.Implement physics, collisions, and interactive gameplay systems.Design responsive UI, dynamic animations, and modular game architecture.Optimize performance, debug effectively, and test across multiple platforms.Package, license, and deploy games professionally for desktop, mobile, and web.Access reusable code patterns, cheat sheets, and community resources to accelerate development.Whether you aim to release your first indie game, improve your workflow, or expand into cross-platform development, this book gives you the practical knowledge, clear examples, and professional strategies to create games that perform reliably and impress players.Take the next step in your game development career and bring your ideas to life with confidence. Start building your first high-performance game today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Condizione: Nuovo

    EUR 25,63

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  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180896339

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 25,63

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798180218438

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    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    EUR 25,63

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798199390927

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    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 27,46

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798184662749

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 28,03

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    Paperback. Condizione: new. Paperback. C++ Game Programming Through Real Projects: Build Interactive Games While Learning Core Programming Logic, Memory Handling, and Engine Systems from ScratchHave you ever struggled to connect C++ fundamentals with real game development, wondering how simple concepts like loops, memory, input, and classes actually come together to form real interactive games? Many learners understand isolated programming topics but fail to see how they operate inside a complete game system that runs in real time.This book solves that gap by taking you beyond theory into structured, project-driven game development, where every concept is learned through building real working games. Instead of fragmented lessons, you will work through complete systems such as Pong, Snake, Breakout, and a mini shooter engine, each carefully designed to strengthen your understanding of how real game engines are structured and executed.You will not only write code-you will understand how and why it works inside a real-time environment.Inside this book, you will gain practical experience in: Designing and structuring a real-time game loop that controls all game behaviorHandling input systems for responsive and accurate player controlManaging memory and object lifecycles for bullets, enemies, and dynamic entitiesBuilding collision detection systems for both simple and multi-object interactionsImplementing physics-based movement, including gravity and velocity controlCreating grid-based systems for structured games like SnakeDeveloping level progression, scoring, and win/lose logicIntegrating multiple systems into a unified mini game engine architectureWhat makes this approach powerful is the focus on real project implementation, not abstract explanations. Every chapter builds on the previous one, gradually shifting your thinking from writing code snippets to designing complete interactive systems.By the end of this book, you will be able to confidently structure and build your own 2D game systems in C++, understand how memory and state flow through a game engine, and design scalable logic that goes beyond beginner-level programming.If you are ready to move from learning C++ in isolation to applying it in real game development systems that actually run, this book is your next step. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798193703464

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 28,38

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798180896339

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    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 28,95

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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Steam Deck Linux Deployment: Deploy Games, Apps, and Smooth Performance on SteamOS, Proton, and Handheld PCsAre you struggling to make your games or applications run smoothly on the Steam Deck? Confused by Proton compatibility issues, Linux dependencies, or shader stuttering that ruins the handheld experience? The challenge of delivering high-performance builds on SteamOS while ensuring controller support, responsive UI, and seamless updates can feel overwhelming.This book provides a clear, step-by-step guide to building, deploying, and optimizing games and apps on the Steam Deck. Covering both Windows builds via Proton and native Linux builds, it equips developers and advanced users with the knowledge to create reliable, performant experiences that meet Steam Deck Verified standards. From deployment pipelines and containerized workflows to shader management, controller mapping, and system maintenance, this book offers practical strategies you can implement immediately.Inside, you will learn how to: Optimize games for consistent FPS, thermal efficiency, and battery performance on SteamOSConfigure Proton and native Linux builds for maximum compatibility and minimal stutterDesign controller-first UI, dynamic glyphs, and responsive menu navigationAutomate deployments using SSH, rsync, Git, and scripting workflowsMaintain builds over time, manage updates, and ensure save file integrityEvaluate Windows vs Linux builds to make audience-centered decisionsTest, troubleshoot, and verify your projects against Steam Deck standardsWhether you are a developer, QA engineer, or enthusiast seeking advanced control over Steam Deck deployment, this book provides actionable insights to deliver polished, reliable, and high-performance handheld experiences.Take control of your deployment process and give your users the seamless gameplay they expect. Get your copy now and start optimizing for the Steam Deck today. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798184362878

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 28,95

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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Unity 6 Game Development Blueprint with C# ScriptingMost aspiring game developers start with Unity full of ideas-but quickly get stuck turning those ideas into fully playable, structured 3D games. Scripts work in isolation, mechanics feel disconnected, and projects collapse when systems start interacting. The real challenge is not learning Unity itself, but learning how to build complete, production-style game systems that actually work together.This book solves that exact problem.Unity 6 Game Development Blueprint with C# Scripting is a structured, systems-focused guide that takes you beyond basic tutorials and into real game production thinking. Instead of scattered examples, you learn how to design, connect, and manage complete gameplay systems inside Unity 6 using clean C# workflows. From player movement and combat mechanics to AI behavior, UI systems, progression logic, and performance optimization, every section is built around how real games are developed in production environments.You will learn how to think like a systems designer-not just a script writer-so your projects remain stable, scalable, and ready for expansion.Inside this book, you will gain practical, industry-relevant skills, including: Building responsive 3D player controllers using structured C# architectureDesigning modular combat systems with raycast and projectile mechanicsCreating intelligent enemy AI using state machines and navigation systemsDeveloping clean UI systems for health, ammo, score, and feedbackImplementing progression systems, checkpoints, and save/load mechanicsOptimizing performance using pooling, AI LOD strategies, and frame stability techniquesStructuring full Unity projects using scalable, production-ready workflowsPreparing and exporting games for PC and mobile platforms with proper build practicesEach chapter is designed to help you connect individual mechanics into a unified game system that behaves correctly under real gameplay conditions.If you are serious about building playable games-not just isolated features-this book gives you a clear, structured path to follow.Take the next step and start building Unity games the way they are built in real production environments. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798198682573

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 29,29

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    Quantità: Più di 20 disponibili

    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently published, 2026

    9798193321392

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    • Print on Demand

    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: Nuovo

    EUR 31,12

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    Condizione: New. Print on Demand.

  • Lingua: Inglese

    Editore: Independently Published, 2026

    9798180218438

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    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    EUR 29,08

    EUR 43,54 spedizione 
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    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Are you frustrated by scattered tutorials and incomplete guides while trying to build games with Kotlin? Do you struggle to combine clean code, efficient 2D and 3D rendering, and cross-platform deployment into a single workflow?"Kotlin Game Development with libGDX & KTX" provides a complete, practical roadmap to help you create professional, playable games faster. From structuring your code and mastering libGDX and KTX extensions to integrating physics, animations, and UI, this book equips you with the tools to bring your ideas to life across desktop, Android, and WebGL.Inside, you'll gain the skills to: Build high-performance 2D and 3D games using Kotlin and libGDX.Apply KTX extensions for cleaner, more maintainable code.Implement physics, collisions, and interactive gameplay systems.Design responsive UI, dynamic animations, and modular game architecture.Optimize performance, debug effectively, and test across multiple platforms.Package, license, and deploy games professionally for desktop, mobile, and web.Access reusable code patterns, cheat sheets, and community resources to accelerate development.Whether you aim to release your first indie game, improve your workflow, or expand into cross-platform development, this book gives you the practical knowledge, clear examples, and professional strategies to create games that perform reliably and impress players.Take the next step in your game development career and bring your ideas to life with confidence. Start building your first high-performance game today. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…