Paperback. Condizione: Good. This is a used book in good condition and may show some signs of use or wear . This is a used book in good condition and may show some signs of use or wear .
Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
EUR 5,99
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Como nuevo. : Descubre cómo algunos de los desarrolladores de juegos independientes más innovadores y creativos han llegado a la cima del diseño de juegos y la rentabilidad. Este libro está repleto de consejos prácticos para un desarrollo eficiente y para crear experiencias de juego atractivas y adictivas. Además, está respaldado con ejemplos de código que puedes descargar y utilizar para hacer realidad tus propias ideas geniales.Los autores de este libro son responsables de algunos de los juegos más populares y comentados de todos los tiempos: Brian Greenstone desarrolló Enigmo y Cro-Mag Rally. Aaron Fothergill desarrolló Flick Fishing. Mike Lee desarrolló Tap Tap Revolution, el juego más descargado en la historia de la App Store. Smiles de Mike Kasprzak fue finalista en la competencia IGF 2009 al Mejor Juego Móvil. PJ Cabrera, Richard Zito y Matthew Aitken (Quick Draw, Pole2Pole); Joachim Bondo (Deep Green); y Olivier Hennessy y Clayton Kane (Apache Lander) han recibido excelentes críticas y elogios por sus juegos. EAN: 9781430219682 Tipo: Libros Categoría: Tecnología Título: iPhone Games Projects Autor: PJ Cabrera| Joachim Bondo| Brian Greenstone| Mike Lee| Jamie Gotch| Michael Kasprzak| Richard Zito| Matthew Aitken| Olivier Hennessy| James Lee Editorial: Apress Idioma: en Páginas: 280 Formato: tapa blanda.
EUR 3,50
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: Très bon. Ancien livre de bibliothèque. Légères traces d'usure sur la couverture. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Slight signs of wear on the cover. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations.
EUR 3,50
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: Bon. Ancien livre de bibliothèque avec équipements. Petite(s) trace(s) de pliure sur la couverture. Pages cornées. Edition 2009. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Slightly creased cover. Dog-eared pages. Edition 2009. Ammareal gives back up to 15% of this item's net price to charity organizations.
Condizione: As New. Unread book in perfect condition.
EUR 25,41
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
EUR 26,47
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: New.
Condizione: As New. Unread book in perfect condition.
Paperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
Paperback. Condizione: New. 1st ed.
Paperback. Condizione: New. 1st ed.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
Prima edizione
EUR 39,35
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. 1st ed. With over 100,000 iPhone applications and 125,000 registered iPhone developers, is it still possible to create a top-selling app that stands apart from the six-figure crowd? Of course, but you'll need more than a great idea and flawless code-an eye-catching and functional user interface design is essential. With this book, you'll get practical advice on user interface design from 10 innovative developers who, like you, have sat wondering how to best utilize the iPhone's minimal screen real estate. Their stories illustrate precisely why, with more apps and more experienced, creative developers, no iPhone app can succeed without a great user interface.Whatever type of iPhone project you have in mind-social networking app, game, or reference tool-you'll benefit from the information presented in this book. More than just tips and pointers, you'll learn from the authors' hands-on experiences, including:Dave Barnard of App Cubby on how to use Apple's user interface conventions and test for usability to assure better results Joachim Bondo, creator of Deep Green Chess, beats a classic design problem of navigating large dataset results in the realm of the iPhone Former Apple employee Dan Burcaw tailors user interfaces and adds the power of CoreLocation, Address Book, and Camera to the social networking app, Brightkite David Kaneda takes his Basecamp project management client, Outpost, from a blank page (literally) to a model of dashboard clarity Craig Kemper focuses on the smallest details to create his award-winning puzzle games TanZen and Zentomino Tim Novikoff, a graduate student in applied math with no programming experience, reduces a complex problem to simplicity in Flash of Genius: SAT Vocab Long-time Mac developer Chris Parrish goes into detail on thecreation of the digital postcard app, Postage, which won the 2009 Apple Design Award Flash developer Keith Peters provides solutions for bringing games that were designed for a desktop screen to the small, touch-sensitive world of the iPhone Jürgen Siebert, creator of FontShuffle, outlines the anatomy of letters and how to select the right fonts for maximum readability on the iPhone screen Eddie Wilson, an interactive designer, reveals the fine balance of excellent design and trial-by-fire programming used to create his successful app Snow Report Combined with Apress' best-selling Beginning iPhone 3 Development: Exploring the iPhone SDK, you'll be prepared to match great code with striking design and create the app that everyone is talking about.
EUR 39,87
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. 1st ed.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
EUR 43,52
Quantità: 8 disponibili
Aggiungi al carrelloPaperback. Condizione: New. 1st ed.
Condizione: Used. pp. 272.
EUR 36,00
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Used. pp. 272 Illus.
Condizione: Used. pp. xxi + 280 1st edition.
EUR 37,58
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Used. pp. xxi + 280.
EUR 38,29
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Used. pp. 396 3:B&W 7.5 x 9.25 in or 235 x 191 mm Perfect Bound on White w/Gloss Lam.
Condizione: Used. pp. 396.
EUR 35,89
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Used. pp. 272.
EUR 36,89
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Used. pp. xxi + 280.