Paperback. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.
Condizione: Very Good. Text block firm and clean, binding unblemished, boards straight, without highlights or underlining. Very clean, nearly like new. Well packaged and promptly shipped from California. Partnered with Friends of the Library since 2010.
hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
EUR 22,74
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
Editore: Love Romances, NY, 1951
Da: Books from the Crypt, N. Potomac, MD, U.S.A.
Membro dell'associazione: IOBA
Rivista / Giornale
SingleIssueMagazine. Condizione: Good+ to Very Good-. Vol. 5, No. 3. Pulp magazine. Edited by Malcolm Reiss. Cover art by Allen Anderson for "The Pit of Nympthons" by Stanley Mullen. Includes "Swordsman of Lost Terra" by Poul Anderson; "Halftripper" by Mack Reynolds; "Palimpsest" by Roger Dee; "Grim Green World" by John Starr; "The Last Laugh" by Bryce Walton; "The Illusionaries" by Eric Frank Russell; "Wreck Off Triton" by Alfred Coppel; "The Conquistadors Come" by Mary Elizabeth Counselman. Illustrated by Vestal, Houlihan and others. Letters from Bill Tuning and others. Shallow foredge losses; creasing; tanning; short tears with small losses at spine ends. Book.
EUR 23,29
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 82 pages. 7.00x4.00x0.20 inches. In Stock.
EUR 35,86
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 33,42
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 37,03
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 39,38
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.
Paperback. Condizione: New. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.
Da: Universitätsbuchhandlung Herta Hold GmbH, Berlin, Germania
EUR 12,00
Quantità: 1 disponibili
Aggiungi al carrelloXIV, 145 p. Hardcover. Versand aus Deutschland / We dispatch from Germany via Air Mail. Einband bestoßen, daher Mängelexemplar gestempelt, sonst sehr guter Zustand. Imperfect copy due to slightly bumped cover, apart from this in very good condition. Stamped. Stamped. Advances in Information Security, Vol. 50. Sprache: Englisch.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 37,60
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: new.
Paperback. Condizione: new. Paperback. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Da: SMASS Sellers, IRVING, TX, U.S.A.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
EUR 33,15
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: SMASS Sellers, IRVING, TX, U.S.A.
Condizione: New. Brand New Original US Edition. Customer service! Satisfaction Guaranteed.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 33,16
Quantità: 11 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 43,11
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 52,55
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 210 pages. 5.98x2.00x9.00 inches. In Stock.
Condizione: New. Satisfaction Guaranteed or your money back.
EUR 29,70
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: NEW.
EUR 37,45
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.
Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.
Paperback. Condizione: New. Our modern culture is increasingly expressed in the form of digital artifacts, yet archaeology is in its infancy when it comes to researching and understanding them. The study and reverse engineering of digital artifacts is no longer the exclusive domain of computer scientists. Presented by way of analogy to the process of archaeological fieldwork familiar to readers, the 1986 Electronic Arts game Amnesia is used as a vehicle to explain the procedure and thought process required to reverse engineer a digital artifact. As a go-to reference to learn how to begin studying the digital, Amnesia is shown to be a multi-layered artifact with a complex backstory; through it, topics in data compression, copy protection, memory management, and programming languages are covered.
Paperback. Condizione: Good. No Jacket. Light wear to covers. Markings to bottom of text block. Clean, unmarked pages. This could have light cosmetic flaws, but remains in good condition. No dust jacket included with this book. Secure packaging for safe delivery.