Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
EUR 7,86
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Aggiungi al carrelloCondizione: Very Good. The books cover is in very good condition with minor ware such as scuffs and scratches, otherwise the content is in very good condition.
Da: Hay-on-Wye Booksellers, Hay-on-Wye, HEREF, Regno Unito
EUR 13,32
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Very Good. UNUSED.
Lingua: Inglese
Editore: Association for Computing Machinery, New York, 1998
ISBN 10: 1581131054 ISBN 13: 9781581131055
Da: BookOrders, Russell, IA, U.S.A.
Soft Cover. Condizione: Acceptable. Usual ex-library features, some marked through. The interior is clean and tight. Binding is good. Cover shows slight wear and has library label on front. 178 pages. Illustrated in color. Ex-Library.
EUR 12,00
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Ehemaliges Bibliotheksexemplar. Mit Bibliotheksstempel und Aufkleber am Buchrücken. Als übereignet gekennzeichnet.
EUR 56,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Paperback or Softback. Condizione: New. Volume Graphics. Book.
EUR 49,95
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Pencil on inside page. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
EUR 56,68
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
EUR 60,33
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Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 60,33
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Aggiungi al carrelloCondizione: New. In.
EUR 56,97
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Aggiungi al carrellounknown_binding. Condizione: New.
EUR 59,91
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Aggiungi al carrelloCondizione: New.
Da: Die Wortfreunde - Antiquariat Wirthwein Matthias Wirthwein, Mannheim, Germania
EUR 38,00
Quantità: 1 disponibili
Aggiungi al carrelloAuflage: 1993. 193 Seiten Einband mit leichten Lagerspuren, sonst sehr gut erhalten. Sprache: Englisch Gewicht in Gramm: 450 15,6 x 1,3 x 23,4 cm, OPp, Gebundene Ausgabe.
Condizione: New. pp. viii + 174.
Da: Revaluation Books, Exeter, Regno Unito
EUR 78,12
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 182 pages. 9.50x6.90x0.50 inches. In Stock.
EUR 84,29
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Aggiungi al carrelloPaperback. Condizione: Brand New. 421 pages. 9.25x6.25x1.00 inches. In Stock.
EUR 116,10
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Aggiungi al carrelloCondizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 118,48
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Springer Berlin Heidelberg, 2011
ISBN 10: 3642767796 ISBN 13: 9783642767791
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 53,49
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This volume contains papers representing a comprehensive record of the contributions to the fifth workshop at EG '90 in Lausanne. The Eurographics hardware workshops have now become an established forum for the exchange of information about the latest developments in this field of growing importance. The first workshop took place during EG '86 in Lisbon. All participants considered this to be a very rewarding event to be repeated at future EG conferences. This view was reinforced at the EG '87 Hardware Workshop in Amsterdam and firmly established the need for such a colloquium in this specialist area within the annual EG conference. The third EG Hardware Workshop took place in Nice in 1988 and the fourth in Hamburg at EG '89. The first part of the book is devoted to rendering machines. The papers in this part address techniques for accelerating the rendering of images and efficient ways of improv ing their quality. The second part on ray tracing describes algorithms and architectures for producing photorealistic images, with emphasis on ways of reducing the time for this computationally intensive task. The third part on visualization systems covers a num ber of topics, including voxel-based systems, radiosity, animation and special rendering techniques. The contributions show that there is flourishing activity in the development of new algorithmic and architectural ideas and, in particular, in absorbing the impact of VLSI technology. The increasing diversity of applications encourage new solutions, and graphics hardware has become a research area of high activity and importance.
EUR 59,97
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 115,06
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Aggiungi al carrelloCondizione: New. In English.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 115,06
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Aggiungi al carrelloCondizione: New. In.
EUR 21,42
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Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Seiten: 452 | Sprache: Englisch | Produktart: Bücher | Min Chen, Arie E. Kaufman and Roni Yage/ Volume graphics is concerned with graphics scenes defined in volume data types, where a model is specified by a mass of points instead of a collection of surfaces. The underlying mathematical definition of such a model is a set of scalar fields, which define the geometrical and physical properties of every point in three dimensional space. As true 3D representations, volume data types possess more descriptive power than surface data types, and are morphologically closer to many high-level modelling schemes in traditional surface graphics such as parametric surfaces, implicit surfaces and volume sweeping. The past decade has witnessed significant advances in volume visualisation, driven mainly by applications such as medical imaging and scientific computation. The work in this field has produced a number of volume rendering methods that enable 3D information in a volumetric dataset to be selectively rendered into 2D images. With modern computer hardware, such a process can easily be performed on an ordinary workstation. More importantly, volume-based rendering offers a consistent solution to the primary deficiencies of the traditional surface-based rendering, which include its inability to encapsulate the internal description of a model, and the difficulties in rendering amorphous phenomena. The emergence of volume-based techniques has not only broadened the extent of graphics applications, but also brought computer graphics closer to other scientific and engineering disciplines, including image processing, computer vision, finite element analysis and rapid prototyping.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 115,05
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 108,14
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Aggiungi al carrelloDura. Condizione: New. Condizione sovraccoperta: Nuevo. No Aplica (illustratore). 0. The Eurographics hardware workshops have become an stablished forum for the exchange of information about the latest developments in computer graphics hardware. This volume contains papers representinf a comprehensive record of the contributions to the fifth workshop at EG ?90 in Lausanne. The first part is devoted to rendering machines. The papers in this part addres techniques for accelerating the rendering of images and efficient ways of improving their quality. The second part, on ray tracing, describes algorithms and architectures for producing photorealistic images, with emphasis on waays of reducing the time needed for this computationally intensive task. The third part, on visualization systems, covers a number of topics, including voxelbased systems, radiosity, animation and special rendering techniques. The contributions show there is flourishing activity in the development of new algorithmic and architectural ideas and in absorbing the impact of VLSI technology. The increasing diversity of applications encourages new solutions, and graphics hardware has become a research area of hight activity and importance. 400 gr. Libro.
Condizione: New. pp. 208.
EUR 38,00
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: Sehr gut. Zustand: Sehr gut | Sprache: Englisch | Produktart: Bücher | The latest developments in rendering, visualization, andrasterization hardware are reported in this volume, whichcontains revised versions of thecontributions to the SixthEurographics Workshop on Graphics Hardware, held in Viennain September 1991 in conjunction with the Eurographics '91Conference.The book has five parts and a keynote paper, "Issues andDirections for Graphics Hardware Accelerators", by KurtAkeley. The first part of the book concerns graphicshardware design, including simulation and silicon compilers.The second part contains two papers on graphics systems. Thethird part focuses on volume (voxel-based) machines,describing two devices to facilitate transformations ofvolumes. The fourth part includes papers on rasterizationsystems, including character rasterization andscan-conversion of triangular faces. The papers in the lastpart of the book focus on rendering machines. They include aprogrammable rendering engine, primitive shaders, andradiosity implementation on a parallel architecture.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 419.
Da: preigu, Osnabrück, Germania
EUR 95,15
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Scientific Visualization | Uncertainty, Multifield, Biomedical, and Scalable Visualization | Charles D. Hansen (u. a.) | Taschenbuch | Mathematics and Visualization | xvii | Englisch | 2016 | Springer | EAN 9781447171041 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.