Condizione: New.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: As New. Unread book in perfect condition.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
Prima edizione
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Aggiungi al carrelloPaperback. Condizione: New. 1.
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
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Aggiungi al carrelloCondizione: very good. Gut/Very good: Buch bzw. Schutzumschlag mit wenigen Gebrauchsspuren an Einband, Schutzumschlag oder Seiten. / Describes a book or dust jacket that does show some signs of wear on either the binding, dust jacket or pages.
Condizione: New.
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: As New. Unread book in perfect condition.
EUR 44,45
Quantità: 3 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 27,33
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EUR 32,91
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 27,70
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 35,89
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EUR 40,41
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Aggiungi al carrelloPaperback. Condizione: Brand New. 5.75x0.67x8.07 inches. In Stock.
EUR 34,00
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Marshall McLuhan, a pioneering media theorist, explored how media shape perception, society, and culture. His concepts, like »the medium is the message« and the »global village,« emphasize media as extensions of human senses that profoundly influence communication and social structures. He analyzed transitions from oral to print culture and the impact of electronic media on thought and interaction. This volume seeks global contributions applying McLuhan's theories to AI, digital media, knowledge, creativity, and body-mind relations in today's networked world. In this volume, edited by Lars C. Grabbe, Andrew McLuhan and Tobias Held, scholars from diverse fields-media theory, philosophy, sociology, art, game studies, and more-are examining McLuhan's enduring relevance in analyzing contemporary technological and cultural transformations. 180 pp. Englisch.
EUR 34,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Marshall McLuhan, a pioneering media theorist, explored how media shape perception, society, and culture. His concepts, like »the medium is the message« and the »global village,« emphasize media as extensions of human senses that profoundly influence communication and social structures. He analyzed transitions from oral to print culture and the impact of electronic media on thought and interaction. This volume seeks global contributions applying McLuhan's theories to AI, digital media, knowledge, creativity, and body-mind relations in today's networked world. In this volume, edited by Lars C. Grabbe, Andrew McLuhan and Tobias Held, scholars from diverse fields-media theory, philosophy, sociology, art, game studies, and more-are examining McLuhan's enduring relevance in analyzing contemporary technological and cultural transformations. 180 pp. Englisch.
EUR 34,00
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -Marshall McLuhan, a pioneering media theorist, explored how media shape perception, society, and culture. His concepts, like 'the medium is the message' and the 'global village,' emphasize media as extensions of human senses that profoundly influence communication and social structures. He analyzed transitions from oral to print culture and the impact of electronic media on thought and interaction. This volume seeks global contributions applying McLuhan's theories to AI, digital media, knowledge, creativity, and body-mind relations in today's networked world.In this volume, edited by Lars C. Grabbe, Andrew McLuhan and Tobias Held, scholars from diverse fields-media theory, philosophy, sociology, art, game studies, and more-are examining McLuhan's enduring relevance in analyzing contemporary technological and cultural transformations.
EUR 44,43
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 32,93
Quantità: 2 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 49,20
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Condizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 57,70
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 220 pages. 5.47x0.87x8.62 inches. In Stock.
EUR 49,00
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware -The interplay of physical embodiment and digital images is getting enhanced by new media interfaces. The postmodern condition of media communication turns into a mode of hyper-aesthetics, and immersive image technologies - like cinematic images - enable a completely novel form of image aesthetics and user interaction with the cinematic image structures. »Cinematic Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of cinematic depiction, digital design and software imagery with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of cinematic images within the perspective of an autonomous image science. Englisch.
Lingua: Inglese
Editore: Büchner-Verlag Eg Feb 2025, 2025
ISBN 10: 3963173653 ISBN 13: 9783963173653
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 49,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -The interplay of physical reality and digital media technologies is getting enhanced by new interfaces. The age of hyper-reality turns into the age of hyper-aesthetics and immersive image technologies - like mixed reality - enable a completely novel form of interaction and user relation with the virtual image structures, the different screen technologies, and embedded physical artefacts for interaction. »Mixed Reality Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of mixed reality images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of mixed reality within the perspective of an autonomous image science. 182 pp. Englisch.
Lingua: Inglese
Editore: Büchner-Verlag Eg Feb 2025, 2025
ISBN 10: 3963173653 ISBN 13: 9783963173653
Da: Rheinberg-Buch Andreas Meier eK, Bergisch Gladbach, Germania
EUR 49,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -The interplay of physical reality and digital media technologies is getting enhanced by new interfaces. The age of hyper-reality turns into the age of hyper-aesthetics and immersive image technologies - like mixed reality - enable a completely novel form of interaction and user relation with the virtual image structures, the different screen technologies, and embedded physical artefacts for interaction. »Mixed Reality Images« contributes to the wide range of the hyper-aesthetic image discourse to connect the concept of mixed reality images with the approaches in modern media theory, philosophy, perceptual theory, aesthetics, computer graphics and art theory as well as the complex range of image science. This volume monitors and discusses the relation of images and technological evolution in the context of mixed reality within the perspective of an autonomous image science. 182 pp. Englisch.
EUR 49,00
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware -»Ludic Images« explores the dynamic interplay of moving images, games, and interactive media. In the wake of the digital turn, playful and game-related aesthetics have emerged as central forces in shaping contemporary image cultures-from cinematic cut scenes and augmented reality games to virtual reality environments and mobile interfaces. This volume investigates the technological, aesthetic, and narrative dimensions of ludic images, connecting game design, digital scenography, and interactive media practices with approaches from media theory, philosophy, art and design, perceptual studies, semiotics, computer graphics, and image science. By examining the sensory, cultural, and cognitive conditions of playful images, »Ludic Images« contributes to a deeper understanding of how games, interactivity, and digital imagery transform our modes of perception, narration, and participation in the postmodern image era. 220 pp. Englisch.