Mohsen ebrahimzadeh (6 risultati)

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  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2016

    3659976989 / 9783659976988

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    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 63,35

    EUR 70,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 5 disponibili

    Taschenbuch. Condizione: Neu. Digital Video Games and Second Language Acquisition | Promoting Vocabulary Learning and Motivation of EFL Students | Mohsen Ebrahimzadeh | Taschenbuch | 280 S. | Englisch | 2016 | LAP LAMBERT Academic Publishing | EAN 9783659976988 | Verantwortliche Person für die EU: BoD - Books on Demand, In de Tarpen 42, 22848 Norderstedt, info[at]bod[dot]de | Anbieter: preigu. …

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2016

    3659976989 / 9783659976988

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 126,02

    EUR 11,78 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Brand New. 280 pages. 8.66x5.91x0.64 inches. In Stock.

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Okt 2016, 2016

    3659976989 / 9783659976988

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Condizione: Nuovo

    EUR 74,90

    EUR 23,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 2 disponibili

    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Nowadays, school age children spend a lot of time on video games. How do these products affect them This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts. 280 pp. Englisch.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2016

    3659976989 / 9783659976988

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    Da: moluna, Greven, Germaniamoluna

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    EUR 60,36

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Autor/Autorin: Ebrahimzadeh MohsenMohsen Ebrahimzadeh has an MA in TEFL and a BA in Translation Studies. He enjoys working with children as a teacher and researching ways to enhance second language learning. His research interests include game-enha.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing, 2016

    3659976989 / 9783659976988

    • Brossura
    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 75,80

    EUR 35,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Nowadays, school age children spend a lot of time on video games. How do these products affect them This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.…

  • Lingua: Inglese

    Editore: LAP LAMBERT Academic Publishing Okt 2016, 2016

    3659976989 / 9783659976988

    • Brossura
    • Print on Demand

    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Condizione: Nuovo

    EUR 74,90

    EUR 60,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Nowadays, school age children spend a lot of time on video games. How do these products affect them This issue sparked the idea behind this study. Second language learning is a sustained effort in which knowing vocabulary plays a crucial role. This book investigates how video games affect vocabulary acquisition and retention. Also, it examines the effect of video games on students' language learning motivation. Furthermore, an attempt is made to understand the role of enjoyment through this process. The results seem to encourage utilization of video games for language learning in EFL contexts.VDM Verlag, Dudweiler Landstraße 99, 66123 Saarbrücken 280 pp. Englisch.…