Condizione: As New. John Wu; Marc Ouellette (illustratore). Like New condition.
Softcover. Condizione: Fine. John Wu; Marc Ouellette (illustratore). Dream Pod 9 Gear Krieg Tactical African Theater (EX)Manufacturer: Dream Pod 9Product Line: Gear Krieg TacticalType: SoftcoverCode: DP9-502Copyright Date: 2000Page Count: 80Please review the condition and any condition notes for the exact condition of this item. All pictures are stock photos. The condition of the item you will receive is EX. Our grading system is explained in the terms of sale section of our bookseller page. Please feel free to contact us with any questions. Product Description:African Theater is the first Theater book brings our alternate Second World War to the sandy wastelands of Africa. The influence of super-science is growing in the Gear Krieg world as all sides put their newest constructs into the field -- be prepared to see experimental Tiger tanks with wire-guided missiles and heavier combat walkers. We're also introducing two other factions, the Italian forces, which fought alongside the Germans, and Vichy France, whose Grognard-class super-heavy tanks defend the old colonial French territories still.
Soft cover. Condizione: Very Good. John Wu; Marc Ouellette (illustratore). Cover has edge wear, minor creases, minor scratches, small bent/rubbed cover/page corners, rubbed spine. No writing. Very good.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 12,66
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 13,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Ouellette, Marc T (illustratore). In.
EUR 9,81
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
Condizione: As New. Unread book in perfect condition.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 30,74
Quantità: 4 disponibili
Aggiungi al carrelloPaperback. Condizione: New. The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features.
Condizione: New.
EUR 27,45
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Southampton Books, Sag Harbor, NY, U.S.A.
Prima edizione
Paperback. Condizione: Like New. First Edition. First Edition, First Printing. Published by Palladium Books, 1994. Quarto. Paperback. Book is like new. 100% positive feedback. 30 day money back guarantee. NEXT DAY SHIPPING! Excellent customer service. Please email with any questions. All books packed carefully and ship with free delivery confirmation/tracking. All books come with free bookmarks. Ships from Sag Harbor, New York.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 34,09
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2021
ISBN 10: 1476677840 ISBN 13: 9781476677842
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. The Elder Scrolls V: Skyrim is one of the bestselling and most influential video games of the past decade. From the return of world-threatening dragons to an ongoing civil war, the province of Skyrim is rich with adventure, lore, magic, history, and stunning vistas. Beyond its visual spectacle alone, Skyrim is an exemplary gameworld that reproduces out-of-game realities, controversies, and histories for its players. Being Dragonborn, then, comes to signify a host of ethical and ideological choices for the player, both inside and outside the gameworld. These essays show how playing Skyrim, in many ways, is akin to "playing" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features. Presents essays that show how playing Skyrim, in many ways, is akin to ""playing"" 21st century America with its various crises, conflicts, divisions, and inequalities. Topics covered include racial inequality and white supremacy, gender construction and misogyny, the politics of modding, rhetorics of gameplay, and narrative features. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 35,72
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 38,09
Quantità: 4 disponibili
Aggiungi al carrelloPaperback. Condizione: New. A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others.
Da: City Lights Bookshop, London, ON, Canada
Prima edizione
EUR 19,23
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Very Good. 1st Edition. Some edgewear to spine and covers. Small partial crease to bottom right corner of front cover. Stated first printing July 1994.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 34,55
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 34,84
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 40,62
Quantità: 10 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2017
ISBN 10: 0786499028 ISBN 13: 9780786499021
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This critical study of video games since 9/11 shows how a distinct genre emerged following the terrorist attacks and their aftermath. Comparisons of pre and post-9/11 titles of popular game franchises--Call of Duty, Battlefield, Medal of Honor, Grand Theft Auto and Syphon Filter--reveal reshaped notions of identity, urban and suburban spaces and the citizen's role as both a producer and consumer of culture: New York represents America; the mall embodies American values; zombies symbolize foreign invasion. By revisiting a national trauma, these games offer a therapeutic solution to the geopolitical upheaval of 9/11 and, along with film and television, help redefine American identity and masculinity in a time of conflict. Demonstrates that a new genre of video games arises from the American experience of 9/11. The representations reflect reshaped notions of the (sub)urban spaces, identity and the role of the citizen as a consumer and as a producer of culture. Ouellette and Thompson combine semiotic and rhetorical analysis to bridge the gap between the narratology and ludology strands of game studies. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 26,58
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 26,57
Quantità: 7 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2021
ISBN 10: 1476671397 ISBN 13: 9781476671390
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Moreover, it examines the ways the actual play of the games maps onto the stories to create contradictory moments that show that, while toxic masculinity certainly exists, it is far from inevitable. Topics covered include the nature of masculine apprenticeship and nurturing, labor, fatherhood, the scapegoating of women, and reckoning with mortality, among many others. A lot of work has been done talking about what masculinity is and what it does within video games, but less has been given to considering how and why this happens, and the processes involved. This book considers the array of daily relationships involved in producing masculinity and how those actions and relationships translate to video games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,49
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,25
Quantità: 7 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: McFarland & Company 2/21/2017, 2017
ISBN 10: 0786499028 ISBN 13: 9780786499021
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. The Post-9/11 Video Game: A Critical Examination. Book.
Lingua: Inglese
Editore: McFarland & Company 6/25/2021, 2021
ISBN 10: 1476677840 ISBN 13: 9781476677842
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Being Dragonborn: Critical Essays on the Elder Scrolls V: Skyrim. Book.
EUR 5,19
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: fine. Photo non contractuelle. Envoi rapide et soigné.
EUR 34,82
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 33,37
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.