Lingua: Inglese
Editore: L'Erma di Bretschneider, Roma, 2024
ISBN 10: 8891333301 ISBN 13: 9788891333308
Da: Libreria già Nardecchia s.r.l., Rome, RM, Italia
EUR 270,00
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: NEW. Roma: L'Erma di Bretschneider, 2024 9788891333308 Studia archaeologica 263 809 386 p. : 188 ill. col. b/n, indice, bibliografia ; 24 cm. This volume is the third in a series of books dedicated to Virtual Restoration and specifically the first dedicated to architecture, or rather to the reconstructive study of ancient monuments. Within the discipline, virtual restoration of ancient buildings is certainly the most complex field of application, as it encompasses all sectors of virtual restoration. This includes mosaics, frescoes, painted plaster, and stucco, sculptures and plastic works, wooden works for roofing, and ceramics (roof tiles, bricks, and tiles, etc.). Each area has its own autonomous intervention methodologies, which are combined to create the complete three-dimensional reconstruction of the building. This book illustrates all aspects and issues related to virtual reconstructions of ancient buildings through 28 specific case studies. The aim is to propose a correct use of digital visualization of an ancient monument, showcasing the sources used for 3D reconstruction. It explicates the logical process followed in reconstructing various hypotheses, and in the most controversial case studies, it proposes different reconstruction hypotheses or one for each chronological phase of the ancient object under study for reconstruction. This volume is the third in a series of books dedicated to Virtual Restoration and specifically the first dedicated to architecture, or rather to the reconstructive study of ancient monuments. Within the discipline, virtual restoration of ancient buildings is certainly the most complex field of application, as it encompasses all sectors of virtual restoration. This includes mosaics, frescoes, painted plaster, and stucco, sculptures and plastic works, wooden works for roofing, and ceramics (roof tiles, bricks, and tiles, etc.). Each area has its own autonomous intervention methodologies, which are combined to create the complete three-dimensional reconstruction of the building. This book illustrates all aspects and issues related to virtual reconstructions of ancient buildings through 28 specific case studies. The aim is to propose a correct use of digital visualization of an ancient monument, showcasing the sources used for 3D reconstruction. It explicates the logical process followed in reconstructing various hypotheses, and in the most controversial case studies, it proposes different reconstruction hypotheses or one for each chronological phase of the ancient object under study for reconstruction.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 426,15
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. 2024. Paperback. . . . . .
Condizione: New. 2024. Paperback. . . . . . Books ship from the US and Ireland.
Da: Libreria Studio Bosazzi, Firenze, FI, Italia
EUR 280,00
Quantità: 1 disponibili
Aggiungi al carrelloBrossura. Condizione: nuovo. L'Erma di Bretschneider, 2024, 388 pp. Brossura. ISBN: 9788891333308 --- This volume is the third in a series of books dedicated to Virtual Restoration and specifically the first dedicated to architecture, or rather to the reconstructive study of ancient monuments. Within the discipline, virtual restoration of ancient buildings is certainly the most complex field of application, as it encompasses all sectors of virtual restoration. This includes mosaics, frescoes, painted plaster, and stucco, sculptures and plastic works, wooden works for roofing, and ceramics (roof tiles, bricks, and tiles, etc.). Each area has its own autonomous intervention methodologies, which are combined to create the complete three-dimensional reconstruction of the building. This book illustrates all aspects and issues related to virtual reconstructions of ancient buildings through 28 specific case studies. The aim is to propose a correct use of digital visualization of an ancient monument, showcasing the sources used for 3D reconstruction. It explicates the logical process followed in reconstructing various hypotheses, and in the most controversial case studies, it proposes different reconstruction hypotheses or one for each chronological phase of the ancient object under study for reconstruction.