Da: Zoom Books East, Glendale Heights, IL, U.S.A.
Condizione: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Very Good. Item in very good condition! Textbooks may not include supplemental items i.e. CDs, access codes etc.
Editore: Concordia Publishing House, Saint Louis, MO, 1985
Da: Faith In Print, Cumming, GA, U.S.A.
Stapled Pamphlet. Condizione: Very Good. No Jacket. very good clean copy with only very light overall wear. pages clean and unmarked. 3 months of daily devotions in German.
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.
Da: Better World Books Ltd, Dunfermline, Regno Unito
EUR 8,08
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Editore: GovernanceMatters.com, Inc., 2003
ISBN 10: 0973368500 ISBN 13: 9780973368505
Da: Regent College Bookstore, Vancouver, BC, Canada
EUR 4,49
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Fine. Unread book in fine conditions. Binding tight, text block clear, and the cover shows signs of shelf wear and crease around the spine. DB.
Da: Book Dispensary, Concord, ON, Canada
EUR 21,98
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Very Good. VERY GOOD hardcover, no marks in text; a clean, very gently used copy. Book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: Ammareal, Morangis, Francia
EUR 3,14
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: Bon. Ancien livre de bibliothèque avec équipements. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Ammareal gives back up to 15% of this item's net price to charity organizations.
Lingua: Inglese
Editore: Governance matters,com, Canada, 2003
Da: Copnal Books, Crewe, Regno Unito
EUR 5,95
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Good. Condizione sovraccoperta: None.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Editore: Hamburg, 1963
Da: Wissenschaftliches Antiquariat Köln Dr. Sebastian Peters UG, Köln, Germania
EUR 16,00
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: gut. XI, 191 S., 21 cm, Aufkleber, Bibliotheksexemplar. Sprache: deu.
Da: Solr Books, Lincolnwood, IL, U.S.A.
Condizione: very_good. This books is in Very good condition. There may be a few flaws like shelf wear and some light wear.
Da: The Bookseller, Edmonton, AB, Canada
EUR 25,66
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Very Good+. Minor shelf wear. Otherwise a square, tight, unmarked book. 358 pp.
Da: Ammareal, Morangis, Francia
EUR 8,70
Quantità: 1 disponibili
Aggiungi al carrelloSoftcover. Condizione: Bon. Ancien livre de bibliothèque avec équipements. Couverture différente. Edition 1998. Tome 2. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Former library book. Different cover. Edition 1998. Volume 2. Ammareal gives back up to 15% of this item's net price to charity organizations.
Lingua: Inglese
Editore: Oxford University Press, Oxford, 2022
ISBN 10: 019884591X ISBN 13: 9780198845911
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a gamesatisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. Ifyou've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing techlike VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games. This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Editore: Edmonton, Linguistic Research, ,, 1971
Da: Antiquariat Gothow & Motzke, Berlin, Germania
EUR 28,00
Quantità: 1 disponibili
Aggiungi al carrelloX/259 S., Originalbroschur (publisher's paper covers), gutes Exemplar (fine), Sprache: englisch.
Lingua: Inglese
Editore: Oxford University Press, GB, 2022
ISBN 10: 019884591X ISBN 13: 9780198845911
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 61,51
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. If you've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing tech like VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games.
Da: Chiron Media, Wallingford, Regno Unito
EUR 46,32
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 50,90
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Revaluation Books, Exeter, Regno Unito
EUR 25,64
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. German language. 7.13x4.80x0.79 inches. In Stock.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 55,79
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New. 2022. Hardcover. . . . . .
Da: Revaluation Books, Exeter, Regno Unito
EUR 57,13
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 373 pages. 9.25x6.25x1.00 inches. In Stock.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2022. Hardcover. . . . . . Books ship from the US and Ireland.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 57,23
Quantità: 2 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 3 working days.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: New.
Da: Revaluation Books, Exeter, Regno Unito
EUR 75,14
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 373 pages. 9.25x6.25x1.00 inches. In Stock.
Lingua: Inglese
Editore: Oxford University Press, Oxford, 2022
ISBN 10: 019884591X ISBN 13: 9780198845911
Da: CitiRetail, Stevenage, Regno Unito
EUR 52,90
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Video games have captivated us for over 50 years, giving us entire worlds to explore, new ways to connect with friends, thought-provoking stories, or just a fun way to pass the time. Creating games is a dream for many, but making great games is challenging. The Game Designer's Playbook is about meeting that challenge. More specifically, it's a book about game interaction design; in other words, shaping what players can do and how they do it to make a gamesatisfying and memorable. Our time with a game is built on interaction, from basic things like pushing buttons on a controller, to making complicated strategic decisions and engaging with the narrative. Ifyou've ever felt the adrenaline rush from beating a perfectly tuned boss fight or been delighted by the fanfare of picking up that last collectible, you've experienced good interaction design firsthand. The Game Designer's Playbook is about learning what makes for great (or terrible!) interaction design in games, exploring things like controls, feedback, story, and tutorial design by analyzing existing games. It also looks at how newer and still-developing techlike VR and streaming are changing the ways we play, and how you can bring great interaction design to your own games. This book is about game interaction design-in other words, shaping what players can do and how they do it to make a game satisfying and memorable. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.