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Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPrices, Columbia, MD, U.S.A.
Condizione: As New. Unread book in perfect condition.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Condizione: NEW.
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 44,58
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Aggiungi al carrelloPaperback. Condizione: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 25,75
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage. This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 37,27
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: Archaeopress Publishing 2022-06-02, 2022
ISBN 10: 180327266X ISBN 13: 9781803272665
Da: Chiron Media, Wallingford, Regno Unito
EUR 35,85
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Aggiungi al carrelloPaperback. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Aggiungi al carrelloCondizione: New. In English.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 44,37
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Aggiungi al carrelloCondizione: New. 2022. Paperback. . . . . .
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 44,60
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 3 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 41,82
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Da: Revaluation Books, Exeter, Regno Unito
EUR 43,58
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Aggiungi al carrelloPaperback. Condizione: Brand New. bilingual edition. 119 pages. Italian language. 10.75x8.00x0.50 inches. In Stock.
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2022. Paperback. . . . . . Books ship from the US and Ireland.
paperback. Condizione: New. 1st.
EUR 34,02
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Aggiungi al carrelloCondizione: NEW.
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
Paperback. Condizione: New. Bilingual. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Lingua: Italiano
Editore: Edizioni All'Insegna del Giglio in Firenze, 2019
ISBN 10: 8878149373 ISBN 13: 9788878149373
Da: Libro Co. Italia Srl, San Casciano Val di Pesa, FI, Italia
EUR 26,60
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Aggiungi al carrelloBrossura. Condizione: new. Sesto Fiorentino, 2019; br., pp. 138, ill. b/n e col., cm 21x29.(Biblioteca Dip. arch. e Storia Arti. Un. SI. 21). Il presente libro racconta, attraverso diversi approcci, l'evoluzione delle economie di mercato e di sussistenza della provincia di Siena, concentrando l'attenzione in particolare nel corso del I millennio dopo Cristo, ma che prosegue per alcuni aspetti anche al basso medioevo e all'età moderna. Lo studio è basato sui sistemi insediativi, dall'età romana all'alto medioevo, che hanno interessato il territorio provinciale, con particolare riferimento all'applicazione del cosiddetto Modello Toscano; sul ruolo delle arterie stradali terrestri e delle idrovie e sulla loro evoluzione nella suddetta cronologia; sui sistemi commerciali e produttivi della ceramica, adottando una analisi dei networks; sui modi, le pratiche e le tecniche agricole altomedievali nella val di Merse; sullo sfruttamento del suolo in alcuni contesti campione dall'entroterra alla costa; sul flusso di greggi e di uomini dagli appennini alle aree pianeggianti e climaticamente miti della provincia di Grosseto. L'approccio multi scalare basato su fonti diversificate ha come obiettivo la costruzione di un modello di economie integrate su un territorio caratterizzato da dinamiche complesse. Libro.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 33,16
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Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 42,31
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval si.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 79,93
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage. This book collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 34,93
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Da: Rarewaves.com UK, London, Regno Unito
EUR 41,01
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Aggiungi al carrelloPaperback. Condizione: New. The Past as Digital Playground: Archaeology, Virtual Reality, and Video Games collects the contributions to a two-day conference which illustrate a digital project developed at the Archaeological and Technological Park of Poggibonsi (Siena, Tuscany), where Virtual Reality and an educational video game are being used to enhance the archaeological content deriving from the excavation of the medieval site. In recent decades, digital technologies have pervaded every aspect of the production of archaeological knowledge, from data collection to analysis and interpretation, to interaction with the public. The increasing convenience of 3D and interactive technologies has led to a proliferation of digital tools (VR, AR, mobile applications) used to communicate the past in a more engaging way, offering the public an experience that takes place largely outside of the traditional channels. Alongside the experience at Poggibonsi, the book also gathers important contributions originating from other Italian and international case studies in the fields of digital technologies applied to archaeological heritage.
Lingua: Lingue multiple
Editore: All'Insegna del Giglio, 2025
ISBN 10: 8892853082 ISBN 13: 9788892853089
Da: libreriauniversitaria.it, Occhiobello, RO, Italia
EUR 47,50
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Aggiungi al carrelloCondizione: NEW.
EUR 63,23
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: New.