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Da: Bay State Book Company, North Smithfield, RI, U.S.A.
Condizione: very_good.
Paperback. Condizione: Fine. Fine except for a mild bend in lower left of back cover.
Condizione: As New. Unread book in perfect condition.
Condizione: New.
EUR 28,40
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 26,10
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: McFarland and Company, Inc., 2009
ISBN 10: 0786441097 ISBN 13: 9780786441099
Da: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 27,80
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: McFarland and Company, Inc., 2009
ISBN 10: 0786441097 ISBN 13: 9780786441099
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 27,48
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 27,77
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 33,14
Quantità: 14 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2013
ISBN 10: 0786469706 ISBN 13: 9780786469703
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 22,66
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Lingua: Inglese
Editore: McFarland & Company 4/27/2009, 2009
ISBN 10: 0786441097 ISBN 13: 9780786441099
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. My Avatar, My Self: Identity in Video Role-Playing Games. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 25,98
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 25,93
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 27,76
Quantità: 16 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 29,29
Quantità: 2 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,52
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,52
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 28,25
Quantità: 2 disponibili
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,28
Quantità: 3 disponibili
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,28
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 48,44
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 207 pages. 9.25x6.25x0.50 inches. In Stock.
Da: Revaluation Books, Exeter, Regno Unito
EUR 49,02
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 244 pages. 9.25x6.00x0.75 inches. In Stock.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2013
ISBN 10: 0786469706 ISBN 13: 9780786469703
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 56,09
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 25,96
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: New. With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
EUR 27,75
Quantità: 14 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This edited collection of new essays is devoted to the terminology used in the fields of videogame theory and videogame studies. Videogame scholars provide theoretical critiques of existing terminology, mount arguments for the creation of new terminology, articulate terminological gaps in the current literature devoted to videogame studies, and share phenomenological studies of videogames that facilitate terminological theory.