Platform studies (271 risultati)

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  • Lingua: Inglese

    Editore: The MIT Press, 2014

    0262028026 / 9780262028028

    Serie: Libro 4 di 14 - Platform Studies

    • Rilegato

    Da: Gate City Books, GREENSBORO, NC, U.S.A.Gate City Books

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    Condizione: Usato - Buono

    EUR 8,94

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    Quantità: 1 disponibile

    Condizione: good. USED book in GOOD condition. Great binding, pages and cover show normal signs of wear from use.

  • Lingua: Inglese

    Editore: MIT Press, 2022

    0262543508 / 9780262543507

    Serie: Libro 11 di 14 - Platform Studies

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    Da: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks

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    Condizione: Usato - Ottimo

    EUR 6,11

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    Quantità: 5 disponibili

    paperback. Condizione: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.

  • Lingua: Inglese

    Editore: The MIT Press, 2014

    0262028026 / 9780262028028

    Serie: Libro 4 di 14 - Platform Studies

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    Da: Goodwill Southern California, Los Angeles, CA, U.S.A.Goodwill Southern California

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    Condizione: Usato - Buono

    EUR 7,30

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    Quantità: 1 disponibile

    Condizione: good. Hardcover Book. Includes dustjacket.

  • Lingua: Inglese

    Editore: The MIT Press, 2020

    0262044390 / 9780262044394

    Serie: Libro 10 di 14 - Platform Studies

    • Rilegato

    Da: Scissortail, Oklahoma City, OK, U.S.A.Scissortail

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    Condizione: Usato - Buono

    EUR 10,42

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    Quantità: 1 disponibile

    Condizione: good. This is a pre-loved book that shows moderate signs of wear from previous reading. You may notice creases, edge wear, or a cracked spine, but it remains in solid, readable condition. Please note: -May include library or rental stickers, stamps, or markings. -Supplemental materials e.g., CDs, access codes, inserts are not guaranteed. -Box sets may not come with the original outer box. If it does, the box will not be in perfect condition. Your satisfaction is our top priority! If you have any questions or concerns about your order, please don't hesitate to reach out. Thank you for shopping with us and supporting small businessâ"happy reading.…

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2020

    0262044390 / 9780262044394

    Serie: Libro 10 di 14 - Platform Studies

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Buono

    EUR 10,48

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    Quantità: 2 disponibili

    Hardback. Condizione: Good. Celebrate Nintendo's Game Boy Advance in this video game history that traces the handheld's network of hardware and software afterlives! In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"-asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly 2 decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In Who Are You?, Alex Custidio considers each component of this network-hardware, software, peripheral, or practice-to illuminates the platform's unique features as a computational system and a cultural artifact. You'll learn about: . The evolution of Nintendo's handhelds and consoles, and how they embed nostalgia into the hardware .Nintendo's expansion of the Game Boy Advance platform through interoperability .Physical and affective engagement with the Game Boy Advance .Portability, private space, and social interaction .The platformization of nostalgia .Fan-generated content including homebrew, hacking, and hardware modding . And much more! Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.…

  • Lingua: Inglese

    Editore: The MIT Press, 2020

    0262044390 / 9780262044394

    Serie: Libro 10 di 14 - Platform Studies

    • Rilegato

    Da: HPB Inc., Dallas, TX, U.S.A.HPB Inc.

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    Condizione: Usato - Molto buono

    EUR 7,27

    EUR 3,35 spedizione 
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    Quantità: 1 disponibile

    hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: MIT Press, 2022

    0262543508 / 9780262543507

    Serie: Libro 11 di 14 - Platform Studies

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Buono

    EUR 11,03

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    Quantità: 1 disponibile

    Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2020

    0262044390 / 9780262044394

    Serie: Libro 10 di 14 - Platform Studies

    • Rilegato

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Buono

    EUR 12,32

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    Quantità: 2 disponibili

    Hardback. Condizione: Good. Celebrate Nintendo's Game Boy Advance in this video game history that traces the handheld's network of hardware and software afterlives! In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"-asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly 2 decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform. In Who Are You?, Alex Custidio considers each component of this network-hardware, software, peripheral, or practice-to illuminates the platform's unique features as a computational system and a cultural artifact. You'll learn about: . The evolution of Nintendo's handhelds and consoles, and how they embed nostalgia into the hardware .Nintendo's expansion of the Game Boy Advance platform through interoperability .Physical and affective engagement with the Game Boy Advance .Portability, private space, and social interaction .The platformization of nostalgia .Fan-generated content including homebrew, hacking, and hardware modding . And much more! Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia.…

  • Lingua: Inglese

    Editore: MIT Press, 2012

    026201680X / 9780262016803

    Serie: Libro 2 di 14 - Platform Studies

    • Rilegato

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Ottimo

    EUR 14,40

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    Quantità: 1 disponibile

    Condizione: Fine. Used book that is in almost brand-new condition. May contain a remainder mark. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: MIT Press, 2012

    026201680X / 9780262016803

    Serie: Libro 2 di 14 - Platform Studies

    • Rilegato

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Buono

    EUR 14,40

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    Quantità: 2 disponibili

    Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: MIT Press, Cambridge, Mass., 2014

    0262028026 / 9780262028028

    Serie: Libro 4 di 14 - Platform Studies

    • Rilegato

    Da: Greenwood Road Books, Bridgman, MI, U.S.A.Greenwood Road Books

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    Condizione: Usato - Ottimo

    EUR 11,50

    EUR 5,13 spedizione 
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    Quantità: 1 disponibile

    Hardcover. Condizione: Fine. Condizione sovraccoperta: Fine. Not ex-library.

  • Lingua: Inglese

    Editore: Mit Pr, 2009

    026201257X / 9780262012577

    Serie: Libro 1 di 14 - Platform Studies

    • Rilegato

    Da: Zoom Books East, Glendale Heights, IL, U.S.A.Zoom Books East

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    Condizione: Usato - Molto buono

    EUR 18,63

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    Quantità: 1 disponibile

    Condizione: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Lingua: Inglese

    Editore: The MIT Press, 2017

    0262036568 / 9780262036566

    Serie: Libro 8 di 14 - Platform Studies

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    Da: HPB-Ruby, Dallas, TX, U.S.A.HPB-Ruby

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    Condizione: Usato - Molto buono

    EUR 16,13

    EUR 3,35 spedizione 
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    Quantità: 1 disponibile

    Hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: The MIT Press, 2020

    0262539764 / 9780262539760

    Serie: Libro 1 di 14 - Platform Studies

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Usato - Come nuovo

    EUR 17,57

    EUR 2,36 spedizione 
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    Quantità: 15 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: The MIT Press, 2017

    0262036568 / 9780262036566

    Serie: Libro 8 di 14 - Platform Studies

    • Rilegato

    Da: The Maryland Book Bank, Baltimore, MD, U.S.A.The Maryland Book Bank

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    Condizione: Usato - Molto buono

    EUR 15,73

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    hardcover. Condizione: Very Good. Used - Very Good.

  • Lingua: Inglese

    Editore: The MIT Press, 2020

    0262539764 / 9780262539760

    Serie: Libro 1 di 14 - Platform Studies

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Nuovo

    EUR 17,85

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    Quantità: 15 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: MIT Press Ltd, Cambridge, Mass., 2020

    0262539764 / 9780262539760

    Serie: Libro 1 di 14 - Platform Studies

    • Brossura

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 20,29

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    Paperback. Condizione: new. Paperback. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives.Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.Exploring the cultural and technical influence of the Atari VCS video game console, with examples from 6 famous game cartridges like Pac-Man, Combat, and Star Wars: The Empire Strikes Back!The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives,developing a critical approach that examines the relationship between platforms and creative expression.Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games. A study of the relationship between platform and creative expression in the Atari VCS. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: The MIT Press, 2009

    026201257X / 9780262012577

    Serie: Libro 1 di 14 - Platform Studies

    • Rilegato

    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

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    Condizione: Usato - Buono

    EUR 16,91

    EUR 3,35 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: MIT Press Ltd, US, 2020

    0262539764 / 9780262539760

    Serie: Libro 1 di 14 - Platform Studies

    • Brossura

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Condizione: Nuovo

    EUR 20,42

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    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. A study of the relationship between platform and creative expression in the Atari VCS.The Atari Video Computer System dominated the home video game market so completely that "Atari" became the generic term for a video game console. The Atari VCS was affordable and offered the flexibility of changeable cartridges. Nearly a thousand of these were created, the most significant of which established new techniques, mechanics, and even entire genres. This book offers a detailed and accessible study of this influential video game console from both computational and cultural perspectives. Studies of digital media have rarely investigated platforms-the systems underlying computing. This book (the first in a series of Platform Studies) does so, developing a critical approach that examines the relationship between platforms and creative expression. Nick Montfort and Ian Bogost discuss the Atari VCS itself and examine in detail six game cartridges: Combat, Adventure, Pac-Man, Yars' Revenge, Pitfall!, and Star Wars: The Empire Strikes Back. They describe the technical constraints and affordances of the system and track developments in programming, gameplay, interface, and aesthetics. Adventure, for example, was the first game to represent a virtual space larger than the screen (anticipating the boundless virtual spaces of such later games as World of Warcraft and Grand Theft Auto), by allowing the player to walk off one side into another space; and Star Wars: The Empire Strikes Back was an early instance of interaction between media properties and video games. Montfort and Bogost show that the Atari VCS-often considered merely a retro fetish object-is an essential part of the history of video games.…

  • Lingua: Inglese

    Editore: Mit Pr, 2009

    026201257X / 9780262012577

    Serie: Libro 1 di 14 - Platform Studies

    • Rilegato

    Da: Goodwill Books, Hillsboro, OR, U.S.A.Goodwill Books

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    Condizione: Usato - Buono

    EUR 16,91

    EUR 3,56 spedizione 
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    Quantità: 2 disponibili

    Condizione: good. Signs of wear and consistent use.

  • Lingua: Inglese

    Editore: Mit Pr, 2009

    026201257X / 9780262012577

    Serie: Libro 1 di 14 - Platform Studies

    • Rilegato

    Da: Keeps Books, Wilmington, IL, U.S.A.Keeps Books

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    Condizione: Usato - Molto buono

    EUR 16,11

    EUR 4,39 spedizione 
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    Quantità: 1 disponibile

    hardcover. Condizione: Very Good. 2nd ptg. Dust jacket has light wear. Unmarked, pages clean & bright, binding tight. Ships Next Business Day.

  • Lingua: Inglese

    Editore: The MIT Press, 2020

    0262539764 / 9780262539760

    Serie: Libro 1 di 14 - Platform Studies

    • Brossura

    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Molto buono

    EUR 16,98

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    Quantità: 1 disponibile

    Paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: The MIT Press, Cambridge, MA, 2024

    0262548240 / 9780262548243

    Serie: Libro 13 di 14 - Platform Studies

    • Brossura
    • Prima edizione

    Da: Montana Book Company, Fond du Lac, WI, U.S.A.Montana Book Company

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    Condizione: Usato - Molto buono

    EUR 17,93

    EUR 3,55 spedizione 
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    Paperback. Condizione: Very Good. 1st Edition. 231 pp. Tightly bound. Spine not compromised. Faint crease top right corner front cover. Text is free of markings. No ownership markings. Remainder mark bottom fore-edge. First Edition / First Printing of the 2024 paperback publication. 10,9,8,7,6,5,4,3,2,1. …

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262045060 / 9780262045063

    Serie: Libro 12 di 14 - Platform Studies

    • Brossura

    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Molto buono

    EUR 17,85

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    Quantità: 3 disponibili

    paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: The MIT Press, 2022

    0262543508 / 9780262543507

    Serie: Libro 11 di 14 - Platform Studies

    • Brossura

    Da: Books From California, Simi Valley, CA, U.S.A.Books From California

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    Condizione: Usato - Molto buono

    EUR 18,34

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    Quantità: Più di 20 disponibili

    Paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: MIT Press, 2018

    0262535696 / 9780262535694

    Serie: Libro 3 di 14 - Platform Studies

    • Brossura

    Da: ebooks Keystone, Reading, PA, U.S.A.ebooks Keystone

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    Condizione: Usato - Buono

    EUR 20,45

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    Condizione: good. This book is in good condition, with minimal signs of wear and tear.

  • Lingua: Inglese

    Editore: The MIT Press, 2020

    0262044390 / 9780262044394

    Serie: Libro 10 di 14 - Platform Studies

    • Rilegato

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 20,84

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    Condizione: New.

  • Lingua: Inglese

    Editore: MIT Press Ltd, 2020

    0262044390 / 9780262044394

    Serie: Libro 10 di 14 - Platform Studies

    • Rilegato

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    EUR 23,27

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    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. The Game Boy Advance platform as computational system and cultural artifact, from its 2001 release through hacks, mods, emulations, homebrew afterlives.Celebrate Nintendo's Game Boy Advance in this video game history that traces the handheld's network of hardware and software afterlives!In 2002, Nintendo of America launched an international marketing campaign for the Game Boy Advance that revolved around the slogan "Who Are You?"-asking potential buyers which Nintendo character, game, or even device they identified with and attempting to sell a new product by exploiting players' nostalgic connections to earlier ones. Today, nearly 2 decades after its release, and despite the development of newer and more powerful systems, Nintendo's Game Boy Advance lives on, through a community that continues to hack, modify, emulate, make, break, remake, redesign, trade, use, love, and play with the platform.In Who Are You?, Alex Custidio considers each component of this network-hardware, software, peripheral, or practice-to illuminates the platform's unique features as a computational system and a cultural artifact. You'll learn about. The evolution of Nintendo's handhelds and consoles, and how they embed nostalgia into the hardware.Nintendo's expansion of the Game Boy Advance platform through interoperability.Physical and affective engagement with the Game Boy Advance.Portability, private space, and social interaction.The platformization of nostalgia.Fan-generated content including homebrew, hacking, and hardware modding. And much more!Although the Game Boy Advance is neither the most powerful nor the most popular of Nintendo's handhelds, Custodio argues, it is the platform that most fundamentally embodies Nintendo's reliance on the aesthetics and materiality of nostalgia. "GBA is the progentitor of handheld gaming platforms today. Who are You? offers fresh ways of thinking about the production, circulation, and actual use of a video game platform"-- Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549514 / 9780262549516

    Serie: Libro 14 di 14 - Platform Studies

    • Brossura

    Da: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks

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    Condizione: Usato - Ottimo

    EUR 19,78

    EUR 3,53 spedizione 
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    Quantità: 11 disponibili

    paperback. Condizione: Fine. LIKE NEW!!! Has a red or black remainder mark on bottom/exterior edge of pages.

  • Lingua: Inglese

    Editore: The MIT Press, 2024

    0262549514 / 9780262549516

    Serie: Libro 14 di 14 - Platform Studies

    • Brossura

    Da: Bellwetherbooks, McKeesport, PA, U.S.A.Bellwetherbooks

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    Condizione: Usato - Molto buono

    EUR 19,78

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    Quantità: 2 disponibili

    paperback. Condizione: Very Good. Very Good Condition - May show some limited signs of wear and may have a remainder mark. Pages and dust cover are intact and not marred by notes or highlighting.