Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Da: California Books, Miami, FL, U.S.A.
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Editore: Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 42,79
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware - This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Best Price, Torrance, CA, U.S.A.
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Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloHardcover. Condizione: Brand New. 2nd edition. 310 pages. 9.44x6.61x9.61 inches. In Stock.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Editore: Springer International Publishing, Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Editore: Springer International Publishing, Springer International Publishing Dez 2023, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 252 pp. Englisch.
Da: Best Price, Torrance, CA, U.S.A.
EUR 57,01
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Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 51,96
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 71,91
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Da: Books Puddle, New York, NY, U.S.A.
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 89,46
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Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 65,17
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Editore: Springer-Nature New York Inc, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 90,61
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Aggiungi al carrelloPaperback. Condizione: Brand New. 251 pages. 9.45x6.61x0.57 inches. In Stock.
Da: BGV Books LLC, Murray, KY, U.S.A.
EUR 52,93
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Editore: Springer International Publishing AG, Cham, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Lingua: Inglese
Da: Grand Eagle Retail, Mason, OH, U.S.A.
EUR 45,93
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Aggiungi al carrelloHardcover. Condizione: new. Hardcover. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 110,41
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Aggiungi al carrelloCondizione: New. 2023. Paperback. . . . . . Books ship from the US and Ireland.
Editore: Springer International Publishing AG, Cham, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: Grand Eagle Retail, Mason, OH, U.S.A.
EUR 72,01
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Editore: Springer International Publishing AG, Cham, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 121,34
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: moluna, Greven, Germania
EUR 38,69
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt.
Editore: Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Lingua: Inglese
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 42,79
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This second edition updates and expands upon the first beginner-focused guide to Procedural Content Generation via Machine Learning (PCGML), which is the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content.The authors survey current and future approaches to generating video game content and illustrate the major impact that PCGML has had on video games industry. In order to provide the most up-to-date information, this new edition incorporates the last two years of research and advancements in this rapidly developing area. The book guides readers on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. The authors discuss the practical and ethical considerations for PCGML projects and demonstrate how to avoid the common pitfalls. This second edition also introduces a new chapter on Generative AI, which covers the benefits, risks, and methods for applying pre-trained transformers to PCG problems. 312 pp. Englisch.
Editore: Springer Nature Switzerland, Springer International Publishing Mai 2025, 2025
ISBN 10: 3031847555 ISBN 13: 9783031847554
Lingua: Inglese
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 42,79
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 312 pp. Englisch.