Da: BGV Books LLC, Murray, KY, U.S.A.
EUR 54,99
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Aggiungi al carrelloCondizione: Good. Exact ISBN match. Immediate shipping. No funny business. Pics available upon request.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 65,93
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Da: Chiron Media, Wallingford, Regno Unito
EUR 50,24
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 55,89
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 67,52
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Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 75,00
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Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 89,36
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Editore: Springer International Publishing, Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 79,42
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Editore: Springer International Publishing, 2022
ISBN 10: 303116718X ISBN 13: 9783031167188
Lingua: Inglese
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 64,19
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Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project.
Editore: Springer-Nature New York Inc, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: Revaluation Books, Exeter, Regno Unito
EUR 95,58
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Aggiungi al carrelloPaperback. Condizione: Brand New. 251 pages. 9.45x6.61x0.57 inches. In Stock.
Editore: Springer, Berlin|Springer International Publishing|Springer, 2022
ISBN 10: 303116718X ISBN 13: 9783031167188
Lingua: Inglese
Da: moluna, Greven, Germania
EUR 55,78
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Editore: Springer International Publishing AG, Cham, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: CitiRetail, Stevenage, Regno Unito
EUR 80,23
Convertire valutaQuantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 60,68
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 56,64
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Editore: Berlin Springer International Publishing Springer, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 64,19
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. 238 pp. Englisch.
Editore: Springer International Publishing Dez 2022, 2022
ISBN 10: 303116718X ISBN 13: 9783031167188
Lingua: Inglese
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 64,19
Convertire valutaQuantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book surveys current and future approaches to generating video game content with machine learning or Procedural Content Generation via Machine Learning (PCGML). Machine learning is having a major impact on many industries, including the video game industry. PCGML addresses the use of computers to generate new types of content for video games (game levels, quests, characters, etc.) by learning from existing content. The authors illustrate how PCGML is poised to transform the video games industry and provide the first ever beginner-focused guide to PCGML. This book features an accessible introduction to machine learning topics, and readers will gain a broad understanding of currently employed PCGML approaches in academia and industry. The authors provide guidance on how best to set up a PCGML project and identify open problems appropriate for a research project or thesis. This book is written with machine learning and games novices in mind and includes discussions of practical and ethical considerations along with resources and guidance for starting a new PCGML project. 252 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 89,49
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Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 89,84
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Editore: Springer International Publishing, 2023
ISBN 10: 303116721X ISBN 13: 9783031167218
Lingua: Inglese
Da: moluna, Greven, Germania
EUR 55,78
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Addresses the growing academic interest in PCGML Demonstrates common pitfalls in PCGML projects and how to avoid themProvides resources and guidance for starting new PCGML projectsMatthew Guzdial, Ph.D, is an Assistant Professor in .