Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Paperback. Condizione: Very Good. No Jacket. Former library book; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.
Condizione: Good. Good condition ex-library book with usual library markings and stickers.
Da: HPB-Emerald, Dallas, TX, U.S.A.
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 18,23
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 22,67
Quantità: 12 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 20,34
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 19,52
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 29,14
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Lingua: Inglese
Editore: McFarland & Company 7/20/2012, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Game Design: How to Create Video and Tabletop Games, Start to Finish. Book.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 19,41
Quantità: 14 disponibili
Aggiungi al carrelloCondizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 23,76
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 19,42
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 21,38
Quantità: 14 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Revaluation Books, Exeter, Regno Unito
EUR 34,00
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 268 pages. 8.75x5.75x0.75 inches. In Stock.
Editore: V O Young Inc, 1970
Da: Orrin Schwab Books, Providence, UT, U.S.A.
Hardcover. Condizione: Good+. Shelf wear and rubbing to the spine edges and corners. The binding is tight.
EUR 30,92
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Editore: V O Young Inc
Da: Books From California, Simi Valley, CA, U.S.A.
unknown_binding. Condizione: Good.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 44,54
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional. "The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential"--Provided by publisher. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 19,43
Quantità: 12 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a "big idea" is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Editore: Chaosium, Inc., Albany, California, 1981
Da: About Books, Henderson, NV, U.S.A.
Prima edizione
Paperback. Condizione: Very Good condition. Clark, Tom (cover art) (illustratore). First Edition. Albany, California : Chaosium, Inc., 1981. 8.5" wide by 11" tall. Bright, clean, tight, unmarked copy. Illustrated. Includes Part II of Tournament Role-Playing by Ken Rolston. Not price clipped (2.50). No owner's name or bookplate. First Edition. Softcover. Very Good condition. Illus. by Clark, Tom (cover art). 48pp.
Editore: Mrs. John L. Pulsipher
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Hardcover. Condizione: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand Illustrated edition.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: Majestic Books, Hounslow, Regno Unito
EUR 35,77
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 36,22
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 35,44
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: McFarland and Company, Inc., 2012
ISBN 10: 0786469528 ISBN 13: 9780786469529
Da: moluna, Greven, Germania
EUR 31,62
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Über den AutorLewis Pulsipher is the designer of six commercially published boardgames, and is a frequent contributor to Gamasutra and GameCareerGuide. He is author of more than a hundred published articles about games and has contr.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 31,77
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Many aspiring game designers have crippling misconceptions about the process involved in creating a game from scratch, believing a 'big idea' is all that is needed to get started. But game design requires action as well as thought, and proper training and practice to do so skillfully. In this indispensible guide, a published commercial game designer and longtime teacher offers practical instruction in the art of video and tabletop game design. The topics explored include the varying types of games, vital preliminaries of making a game, the nuts and bolts of devising a game, creating a prototype, testing, designing levels, technical aspects, and assessing nature of the audience. With practice challenges, a list of resources for further exploration, and a glossary of industry terms, this manual is essential for the nascent game designer and offers food for thought for even the most experienced professional.
Da: preigu, Osnabrück, Germania
EUR 32,85
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Game Design | How to Create Video and Tabletop Games, Start to Finish | Lewis Pulsipher | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786469529 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.